processing
Makelangelo-software
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processing | Makelangelo-software | |
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456 | 8 | |
6,445 | 335 | |
0.2% | 0.6% | |
0.0 | 8.5 | |
4 months ago | about 1 month ago | |
Java | Java | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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processing
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Our tools shape our selves
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I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
Makelangelo-software
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Which version of Processing should I learn if I want to plot my images with an Axidraw plotter?
I have made and exported SVGs from turtletoy. I've also written some SVG export stuff in Makelangelo software.
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Generate Gcode form complex SVG
Makelangelo software loads a lot of SVG and can output Gcode for plotters. Try the latest nightly build: https://github.com/MarginallyClever/Makelangelo-software/releases/tag/Nightly
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What tools / environment do you use for robot control UIs?
I use Java with IntelliJ. I used it for Makelangelo Software and I used it for Robot Overlord. I like that it's cross platform and I love how comfortable I am with the language. Technology is fast and people are slow... I've been doing this since before ROS/Unity. To switch now sounds painful. Still... I'm trying to learn Unity and it has some fun features.
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Is there an easier way to debug ServiceLoader?
...a 3rd party which uses the library to describe an implementation of the service: https://github.com/MarginallyClever/Makelangelo-software
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Community projects/collaboration?
doh, forgot to link: https://github.com/MarginallyClever/Robot-Overlord-App/ is the big one I want to collab with others. https://github.com/marginallyclever/makelangelo-software/ for plotters is already taking off and doesn't need me to push it out of the nest any more.
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Upgraded my project from java 8 to 15, now JVM won't connect and I get module errors.
My project is https://github.com/marginallyclever/makelangelo-software/ . Full install steps in the README.
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Moving project from java 8 to 15, now I get findException with an strange module name. why?
I have two projects that I've been moving from java 8 to java 15. The first, https://github.com/marginallyclever/makelangelo-software/, has moved with minimal fuss. The second, https://github.com/marginallyclever/Robot-overlord-app, set up in the same way (maven) with as few changes in structure as possible... won't debug. The exact error is
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Is there a way to generate plotter art?
Oh, I like this guy. https://github.com/MarginallyClever/Makelangelo-software
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Arduino - Arduino IDE 1.x
manim - A community-maintained Python framework for creating mathematical animations.
shapedrawer - A library for libGDX that draws simple shapes using a batch.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Robot-Overlord-App - Simulation and control software for robots
kaboom.js - 💥 JavaScript game library
Arduino-Plotter - A simple Arduino-based DIY plotter using servo and stepper motors.
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
truchetTiles - Masked and Weighted Truchet Tiles in Processing
love - LÖVE is an awesome 2D game framework for Lua.
NodeGraphCore - Core elements for Data flow programming