procedural_generation_godot
GodotRoguelikeTutorial
procedural_generation_godot | GodotRoguelikeTutorial | |
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1 | 6 | |
1 | 247 | |
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4.8 | 0.0 | |
almost 3 years ago | about 4 years ago | |
GDScript | GDScript | |
- | MIT License |
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procedural_generation_godot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
I took a step back and finished Kidscancode tutorial on Dungeon Procedural Generation on Godot - I think /u/usami33 might be on a similar path (there are links for the youtube videos on the readme of this repo https://github.com/johnnybigoode/procedural_generation_godot)
GodotRoguelikeTutorial
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Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
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Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
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Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
libtcod-tutorials
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Rust_RL - A Reinforcement Learning / Neural Network library, written in Rust.
Dyskrasia - A humorism-inspired roguelike
roguelikev2
game-jam-template - HaxeFlixel game jam template with automated HTML5 build deployment to GitHub Pages
Ashgard-Keep - A Godot roguelike
cov-python - Following along with RogueLikeDev Tutorial!
roguelikedev2021 - Roguelike game in Python and tcod, 2021 edition.