procedural-tileable-shaders VS Godot-3.0-Noise-Shaders

Compare procedural-tileable-shaders vs Godot-3.0-Noise-Shaders and see what are their differences.

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
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procedural-tileable-shaders Godot-3.0-Noise-Shaders
1 4
230 45
- -
2.6 0.0
almost 2 years ago over 6 years ago
GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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procedural-tileable-shaders

Posts with mentions or reviews of procedural-tileable-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders

Godot-3.0-Noise-Shaders

Posts with mentions or reviews of Godot-3.0-Noise-Shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
  • looking for faster noise....
    2 projects | /r/godot | 13 Jul 2022
  • what's the easiest way to figure out how fast or slow a shader is?
    1 project | /r/godot | 12 Jul 2022
    i really need to be able to judge my shaders... for example i love using simplex noise, i have found some great examples here: https://github.com/curly-brace/Godot-3.0-Noise-Shaders
  • How to sample specific region of OpenSimpleNoise?
    1 project | /r/godot | 11 Jan 2021
    You could also use a shader to generate the noise. Depending on what else you’re doing, it could work just fine to render what you need on the fly. Here are some implementations: https://github.com/curly-brace/Godot-3.0-Noise-Shaders (Not mine and I have only tested the simplex2d shader. License is MIT.)

What are some alternatives?

When comparing procedural-tileable-shaders and Godot-3.0-Noise-Shaders you can also consider the following projects:

ShaderMan - Convert ShaderToy to Unity HLSL/CG

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

graphics-workshop - Learn computer graphics by writing GPU shaders!