procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
Godot-3.0-Noise-Shaders
Godot 3.0 Noise Shaders (by curly-brace)
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procedural-tileable-shaders | Godot-3.0-Noise-Shaders | |
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1 | 4 | |
230 | 45 | |
- | - | |
2.6 | 0.0 | |
almost 2 years ago | over 6 years ago | |
GLSL | ||
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-tileable-shaders
Posts with mentions or reviews of procedural-tileable-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
Godot-3.0-Noise-Shaders
Posts with mentions or reviews of Godot-3.0-Noise-Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
-
Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
- looking for faster noise....
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what's the easiest way to figure out how fast or slow a shader is?
i really need to be able to judge my shaders... for example i love using simplex noise, i have found some great examples here: https://github.com/curly-brace/Godot-3.0-Noise-Shaders
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How to sample specific region of OpenSimpleNoise?
You could also use a shader to generate the noise. Depending on what else you’re doing, it could work just fine to render what you need on the fly. Here are some implementations: https://github.com/curly-brace/Godot-3.0-Noise-Shaders (Not mine and I have only tested the simplex2d shader. License is MIT.)
What are some alternatives?
When comparing procedural-tileable-shaders and Godot-3.0-Noise-Shaders you can also consider the following projects:
ShaderMan - Convert ShaderToy to Unity HLSL/CG
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
graphics-workshop - Learn computer graphics by writing GPU shaders!