How to sample specific region of OpenSimpleNoise?

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  • Godot-3.0-Noise-Shaders

    Godot 3.0 Noise Shaders

  • You could also use a shader to generate the noise. Depending on what else you’re doing, it could work just fine to render what you need on the fly. Here are some implementations: https://github.com/curly-brace/Godot-3.0-Noise-Shaders (Not mine and I have only tested the simplex2d shader. License is MIT.)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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