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Godot-3.0-Noise-Shaders Alternatives
Similar projects and alternatives to Godot-3.0-Noise-Shaders
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procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better Godot-3.0-Noise-Shaders alternative or higher similarity.
Godot-3.0-Noise-Shaders reviews and mentions
Posts with mentions or reviews of Godot-3.0-Noise-Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
- looking for faster noise....
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what's the easiest way to figure out how fast or slow a shader is?
i really need to be able to judge my shaders... for example i love using simplex noise, i have found some great examples here: https://github.com/curly-brace/Godot-3.0-Noise-Shaders
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How to sample specific region of OpenSimpleNoise?
You could also use a shader to generate the noise. Depending on what else you’re doing, it could work just fine to render what you need on the fly. Here are some implementations: https://github.com/curly-brace/Godot-3.0-Noise-Shaders (Not mine and I have only tested the simplex2d shader. License is MIT.)
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www.saashub.com | 28 Apr 2024
Stats
Basic Godot-3.0-Noise-Shaders repo stats
4
45
0.0
over 6 years ago
curly-brace/Godot-3.0-Noise-Shaders is an open source project licensed under MIT License which is an OSI approved license.
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