procedural-gl-js
pg-mem
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procedural-gl-js | pg-mem | |
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11 | 14 | |
1,266 | 1,790 | |
- | - | |
0.0 | 7.0 | |
almost 3 years ago | 15 days ago | |
JavaScript | TypeScript | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
pg-mem
- Setting up PostgreSQL for running integration tests
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
I've used pgmem https://github.com/oguimbal/pg-mem for the last couple of years for the same thing.
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Ask HN: How do you test SQL?
I was wondering the other day how to classify tests that use a test double like pg-mem, which isn't a mock but isn't the Dockerized test DB either :
https://github.com/oguimbal/pg-mem
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How to test nestjs modules?
In my case, I use TypeORM with PostgreSQL, and there's pg-mem to run an instance in memory, it supports most of the common functionality of PostgreSQL but you will need to do some adjustment to your code to be within the limits.
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Working with offline data
Postgres in the browser is possible through pg-mem: "pg-mem is an experimental in-memory emulation of a postgres database" but it also suffers from no persistence. If you can persist to a file somewhere then read it in on startup (and if your local data isn't huge) this might work.
- Pg-mem: An in-memory re-implementation of PostgreSQL in JavaScript
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Haskell as a first timer - Am I missing something ? Or is something broken ?
Dont get me wrong: I am trying to contribute to opensource as well, so I get that supporting small projects can be demanding. There's nothing wrong in not spending your weekends on OS. But not asking for help, nor specifying that a project is unmaintained, nor even answering issues & pull requests for years feels just wrong.
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Ask HN: What Are You Working On?
A pure Javascript in memory emulation of Posgres, to help writing better node tests https://github.com/oguimbal/pg-mem
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pg-mem, an in memory postgres DB instance for your unit tests, is now bound to multiple libraries (Knex, Typeorm, Slonik, pg, pg-promise) ... suggestions for the next one ?
Okay, I had a bit of spare time,I've implemented that, and it is now available with [email protected]
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Zero delay development & unit testing iterations
To get a glimpse of what I'm talking about, you can clone this repo and follow "Development" instructions (by the way this is a small OS lib I maintain, I wrote about it here)
What are some alternatives?
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