povray
sketchpad
povray | sketchpad | |
---|---|---|
1 | 1 | |
1,303 | 51 | |
1.4% | - | |
0.0 | 2.3 | |
9 months ago | 11 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
povray
-
I wrote a Raytracer for DOS, 16 VGA colors (2011)
Less active the last several years, but it's still around:
http://www.povray.org/
https://github.com/POV-Ray/povray
sketchpad
-
What makes a great portfolio for landing a job as a graphics programmer?
I recently published a portfolio on Github that I've been working on in the past 8 months, it's a simple OpenGL physically-based rendering library that includes some of the most popular rendering algorithms. After having submitted a few job applications though, I found that it's rarely being looked at and I do not have any interviews yet. Maybe it's not appealing enough, maybe I need more experience with C++, maybe it's not the busy season. Anyway, I know job seeking can take a long time, perhaps around 3~5 months on average, so I will stay patient of course, but with this amount of time at my disposal, I'm thinking about creating another portfolio to increase my chances.
What are some alternatives?
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
tinyrenderer - A brief computer graphics / rendering course
fill - Generative fill in 3D.
CubiCAD - A fast and modern vulkan based rendering engine
that_editor - *That* editor.
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.