portaudio
Eto.Forms
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portaudio | Eto.Forms | |
---|---|---|
9 | 17 | |
1,275 | 3,480 | |
4.5% | 0.7% | |
7.0 | 8.9 | |
7 days ago | 1 day ago | |
C | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portaudio
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
Eto.Forms
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Cross-platform desktop applications
An option that does not seem to have been mentioned yet is Eto.Forms: https://github.com/picoe/Eto
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AM2RLauncher Flatpak - GNOME Platform 42 is end of life
And the above is caused by https://github.com/picoe/Eto/issues/2361
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What your hidden nuget gems ?
Eto Forms - Simple cross-platform UI toolkit using native components, also for F# - https://github.com/picoe/Eto
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Is it possible to make desktop app gui's with just C#?
Yes, you can use Eto.Forms. There is also Windows Forms (with WYSIWYG editor).
- What GUI should I use for a Windows app?
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Best .NET framework that both Mac and windows developers can use to make a desktop GUI?
Check out Eto Forms
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How do you format applications using UI engines like Eto
Look at the Wiki: Containers
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
- Cross platform gui frameworks that aren't xaml-based?
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So i rewrote WinUI to WPF
I've been using Eto Myself
What are some alternatives?
miniaudio - Audio playback and capture library written in C, in a single source file.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
libsoundio - C library for cross-platform real-time audio input and output
XWT - A cross-platform UI toolkit for creating desktop applications with .NET and Mono
cubeb - Cross platform audio library
Xamarin.Forms - Xamarin.Forms Official Home
soloud - Free, easy, portable audio engine for games
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.