pokered
sm64
pokered | sm64 | |
---|---|---|
43 | 71 | |
3,785 | 7,336 | |
1.0% | 0.9% | |
8.3 | 3.9 | |
2 months ago | 3 months ago | |
Assembly | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
libsm64 - Mario 64 as a library for use in external game engines
pokeemerald-ex-speedchoice
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/