pokeemerald
shinpokered
pokeemerald | shinpokered | |
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90 | 14 | |
2,033 | 186 | |
2.2% | - | |
8.5 | 9.0 | |
13 days ago | 6 days ago | |
C | Assembly | |
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pokeemerald
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[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
- [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time
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PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
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Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
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Future updates to EE?
There are several reverse engineering projects out there which perfectly reconstruct 1:1 accurate C code and compile to the exact same bytes given the original compiler. Please see https://github.com/pret/pokeemerald . Of course you lose names and comments but it is not accurate to say no to this question here. It's perfectly possible to construct recompilable matching C code (purely in this narrow case, anyway.), it's just really tedious and a question of permutation through sets of C fast enough to find a matching member.
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Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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What is and isn't possible with Emerald ROM hacks?
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
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TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald
shinpokered
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ROM Hacks need better documentation
It's not all bad. You still occasionally have devs who write 15k word, 34-page readme files while eschewing social media in favor of old web forums.
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Pokemon Green DX Full Color reproduction cart?
Rom Patch
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Bi-Weekly Questions Thread
Ideally I would like to combine the Gen 2 graphics hack with the temporary field move implementation of HMs from Shin Pokemon (as well as the running shoes and quick bike+rod features) as I feel like that would be the ultimate near-vanilla Pokemon Yellow experience. Unfortunately I have no programming knowledge so I am unable to accomplish this myself.
The Lite releases of Shin Pokemon include a pretty detailed recreation of JP-Blue in english. It's probably the most accurate one around. It even bothers to convert all the units in the pokedex entries back to metric.
Gen 1 - Shin Pokemon Red/Blue/Green Gen 2 - Perfect Crystal 2020 patch
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Creating the Ultimate Recommendation Thread, Day 1: Red, Green, Blue, and Yellow.
Date of last update: 20 days ago https://github.com/jojobear13/shinpokered
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Pokemon Yellow - I now have all 8 badges, defeated the Elite Four, caught the 3 legendary birds, and just caught MewTwo. The overall plan is to max out this save file, but, I've got a lot of work ahead of me 😅
Here’s the GitHub link
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Pokemon Red Disassembly ROMHack (Adapting an existing function to create a new function, AICheckifHPBelowFraction to AICheckifHPEqualorAboveFraction)
Okay, at a keyboard now. Let's look at the modified function in Shin Pokemon.
- Shin Pokemon has a hotfix - version 1.19.1 (both master and lite)
What are some alternatives?
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
EvoYellow - Hack in progress to make all pokemon follow and evolve.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
individual-color-variation - Pokémon Platinum hack to make individual Pokémon have a unique color variation (+ some shiny color changes).
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
ccdocs
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.