png2rex
png2rex_rs
Our great sponsors
png2rex | png2rex_rs | |
---|---|---|
1 | 1 | |
15 | 10 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 3 years ago | |
C++ | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
png2rex
-
Sharing Saturday #352
I've ported my old Png2Rex for C++ over to Rust. It's currently exactly the same, just native Rust - so i don't have to fire up a C++ environment to use it. I expect it'll improve a bit, I have a few ideas - and the Rust image system is really powerful. It was interesting porting such a simple tool, and highlighted the differences in development philosophies. The C++ version baked in its own PNG reader, because dependencies are such a pain. This time, I just imported image with the png feature flag. Likewise, instead of including a Rex Paint reader/writer, I just imported the one from bracket-lib and used it. The result? I made this tool, including unit tests and far better error handling, in about 30 minutes. :-)
png2rex_rs
-
Sharing Saturday #352
Png2Rex_rs | Github
What are some alternatives?
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
gruid - Cross-platform grid-based UI and game framework.
moving-castles - Roguelike
TODO_filterer - This is a short CLI program to filter and display a TODO list.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
labhack - A Roguelike Venture in Super-Science!
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.