postprocessing
tween.js
postprocessing | tween.js | |
---|---|---|
12 | 8 | |
2,159 | 9,646 | |
2.0% | 0.5% | |
8.9 | 7.2 | |
5 days ago | 3 days ago | |
JavaScript | TypeScript | |
zlib License | GNU General Public License v3.0 or later |
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postprocessing
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The Resend Cube Lookalike Part 3 - Lights, God Rays, Final Touches
We will replace our render pass and our effects pass from three with effects from postprocessing library by Poimandres. Let's start by importing it (add to importmap + call inside script)
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Has anyone successfully imported the Poimandres "Post Processing" library into their SvelteKit project?
I've been trying to import Poimandres's "Post Processing" library into a Three.js scene file within my SvelteKit project, but keep encountering the "Cannot use import statement outside a module" error when running my Vite dev server, despite everything appearing to be in order. VSCode is showing no errors, the library's IntelliSense tooltips work and the production build seems to work properly. I also haven't had any issues importing other modules.
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Cannot change `encoding` in EffectComposer, but only work for using GammaCorrectionShader, so weird
I think it makes little sense to use jsm/effectcomposer when https://github.com/pmndrs/postprocessing exists. The jsm composer has been catching dust years whereas postpro is actively maintained. postpro is faster because it merges all passes into one uber shader, it takes care of encoding automatically, it has support for alpha, stencil and individual mesh selection, and it has effects that are truly pushing the edge, like https://twitter.com/0beqz/status/1632109961768476672?s=46&t=wv5EJPuK32MHxbjV0bW_FA
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Three js + React Fiber instanced boxes outline
I was able to add outlines to my instancedMeshes using a shehata-outline pass in the vanilla version of pmndrs post-processing
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3D retro-themed asteroid shooter. Made with threlte.
pmndrs/postprocessing https://github.com/pmndrs/postprocessing
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Can't Seem to Render Scene with Transparent Background
i don't think unrealbloom supports that, it renders opaque. use https://github.com/pmndrs/postprocessing use the mipMapBlur option on the bloom effect and you get the same as unrealbloom, but pp supports alpha. other than that the composer is better in every way, it creates an uber shader from all the passes.
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Lost on How To Implement Custom Post Processing, React
hopefully this issue and the linked codesandbox example helps as it matches the situation I just described: https://github.com/pmndrs/postprocessing/issues/243
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Car showcase w/ lights & reflections, full code included
postprocessing
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How to help visibility of features like text — shadows, ambient occlusion?
i think what you need is AO, ambient occlusion. don't have a plain vanilla example of this but you can play with the values here https://codesandbox.io/s/hi-key-bubbles-forked-worwb?file=/src/App.js:2783-2941 to see if that would make a difference for you. the library is this one: https://github.com/vanruesc/postprocessing
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What's your approach to edges/outlines?
don't forget postprocessing, this is a far more powerful option than jsm/effects, and it's often more efficient, too.
tween.js
- Animation in Javascript/CSS
- 100k Stars Chrome virtualization experiment
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3D Post Frame Building Builder
They are loading tween.js to handle (some of?) the animation aspects
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How can I make something like this?
This is done mostly with Javascript. In particular, it looks like the project uses libraries like Paper and Tween.
- Ripple flip animation (live demo)
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Have Object Move Across The Screen
Or if you need to do it from JS, use a library like https://github.com/tweenjs/tween.js/
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Across the universe in Javascript
The Tween.JS library does one thing, but it does it extremely well. It takes a value in an object and gradually moves it to another one.
What are some alternatives?
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
spring-easing - Quick and easy spring animation. Works with other animation libraries (gsap, animejs, framer motion, motion one, @okikio/animate, etc...) or the Web Animation API (WAAPI).
three-js-csg - An NPM module for three-csg providing support for ES2015/CommonJS modularity
acrosstheuniverse
react-postprocessing - 📬 postprocessing for react-three-fiber
motion - Reusable functions for IBM's motion standards.
threejs-sandbox - Set of experiments and extensions to THREE.js.
AnimatedCircles - Animated circles with Canvas [Moved to: https://github.com/MaurerKrisztian/CanvasShapesBackground]
fxGlue - 💥 WebGL-based image effects library. (TypeScript)
3d-Teleporter-in-Three-JS - 3d Teleporter with Saitama model
baphomation