postprocessing VS threejs-sandbox

Compare postprocessing vs threejs-sandbox and see what are their differences.

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postprocessing threejs-sandbox
12 2
2,159 674
2.0% -
8.9 3.2
5 days ago 10 months ago
JavaScript Roff
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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postprocessing

Posts with mentions or reviews of postprocessing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.

threejs-sandbox

Posts with mentions or reviews of threejs-sandbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Three js + React Fiber instanced boxes outline
    2 projects | /r/threejs | 6 Mar 2023
    outlines is a complex subject, there are few few suitable solutions out there. there's this: https://github.com/gkjohnson/threejs-sandbox/tree/master/conditional-lines but the code seems very complex. i've tried to untangle it once but i have no idea what's gong on.
  • Are there any examples of this kind of "stochastic" texture splatting for threejs, that avoids obvious repetitions and provides nice, natural terrain textures with transitions?
    4 projects | /r/threejs | 8 May 2022
    terrain/splat approaches: https://github.com/prolearner/procedural-planet https://github.com/gkjohnson/threejs-sandbox/issues/9 (links) http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html https://www.gamedev.net/tutorials/programming/graphics/advanced-terrain-texture-splatting-r3287/ babylon reference https://forum.babylonjs.com/t/pbr-texture-splatting-up-to-64-textures/1994/17 https://jsfiddle.net/zywmxLd6/ https://github.com/simondevyoutube/ProceduralTerrain_Part5 https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/7 How tesseract does their megasplat style approach: https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/28

What are some alternatives?

When comparing postprocessing and threejs-sandbox you can also consider the following projects:

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡

three-js-csg - An NPM module for three-csg providing support for ES2015/CommonJS modularity

procedural-planet - a 3D procedural Planet in THREEJS and WebGl

react-postprocessing - 📬 postprocessing for react-three-fiber

three-viewcube - 3VC - Simple camera orientation controller for 3D space

fxGlue - 💥 WebGL-based image effects library. (TypeScript)

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

3d-Teleporter-in-Three-JS - 3d Teleporter with Saitama model

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

acrosstheuniverse

photon - [DEPRECATED] An open source portfolio of 3D scenes, experiments, and prototypes.