plugdata VS avendish

Compare plugdata vs avendish and see what are their differences.

plugdata

Pure Data as a plugin, with a new GUI (by plugdata-team)

avendish

declarative polyamorous cross-system intermedia objects (by celtera)
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plugdata avendish
22 34
1,305 410
3.1% 1.0%
9.9 8.5
3 days ago 7 days ago
C C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

plugdata

Posts with mentions or reviews of plugdata. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-24.
  • Learn How to Build Your Own Max for Live Devices
    3 projects | news.ycombinator.com | 24 Jan 2024
    Max4Live is what got me into Ableton, it also got me out of Ableton...

    As someone who had been using PureData for quite a while the idea of having that kind of development environment integrated into the DAW was super exciting, unfortunately the actual implementation leaves a lot to be desired; personally the final straw was when I realized that the Max process space was global to Ableton so that global variables would leak between devices (no sandboxing)... This may have been addressed in further releases as I was a very early adopter, but all of the other issues pointed out by the other posters still stand.

    If you're looking for a platform agnostic alternative to Max4Live there is PlugData[0] which is a VST implementation of PureData -- the open-source origin of Max and created by the same authors.

    And there is the Grid for Bitwig[1] which offers a modular graph based MIDI/DSP programming environment that runs at audio rate and is fully integrated into the DAW as a native solution! The Grid is somewhat limited as it isn't extensible, but it supports >95% of common use cases and is used internally to build Bitwig's native devices. Hopefully in the future Bitwig will extend it's open API surface to include building custom Grid modules -- in the meantime PlugData is perfectly acceptable patch for doing unusual logic calculations and doing left-field things like interfacing with robotics :)

    [0] https://plugdata.org/

  • Automatonism vs VCV Rack
    1 project | /r/puredata | 21 Jun 2023
    Automatonism is ongoing, and if you're looking for better UX (as well as a ton of other excellent features, like making plugins and compiling for Daisy) then you should absolutely check out https://plugdata.org!
  • Pure Data on Steam Deck
    2 projects | /r/synthesizers | 24 Apr 2023
    Sweet! It works now in plugdata, too!
  • Max 4 Bitwig?
    1 project | /r/Bitwig | 21 Apr 2023
    An alternative for this is PlugData -- a native VST host for PureData (the open-source sibling of Max; same original author)
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    The Rust audio environment might need help, if you're into that:

    https://rust.audio/

    Maybe this might be worth a look, too:

    https://plugdata.org/

    It's a recent attempt to make Pure Data more accessible for less technically inclined users.

  • Miller Puckette: Inside PureData – Lectures on pd/development of computer music
    5 projects | news.ycombinator.com | 5 Mar 2023
    Well, Miller created Max, which back in those days was more about composition than synthesis and relied on external hardware to create sound. Another fella took Max and developed the commercial product and developed it some more. During this time home computers became good enough for realtime synthesis so Miller developed PD which combined aspects of Max with realtime audio synthesis capabilities. Max thought this was pretty great so integrated pd into Max which gave us Max/MSP, Max is Max Mathews who developed the Music(n) family of programing languages and MSP is Miller S. Puckette.

    I would not say that pd or Max/MSP is more approachable, they are pretty even these days unless you stick to vanilla pd with no externals which almost no one does, the main differences is that Max/MSP gives you all you need out of the box but pd can run just about anywhere including in plugins if you are that sort. Max/MSP is considerably more modern in aesthetic but PlugData[0] and PurrData[1] offer more modern interfaces for pd with a few new tricks, PlugData is a plugin version of pd (also standalone), Purrdata is a JavaScript rewrite of the interface with prepackaged externals and solid documentation. And we have a handful of other varieties of pd each which have their own slant and can be found on puredata.info.

    0: https://plugdata.org

  • Any programmers here? Curious how people have combined coding and music.
    7 projects | /r/edmproduction | 22 Dec 2022
    Not a programmer, but a producer here, and I’m interesting in getting into programming and I don’t know much about it but I want to learn JUCE (and Pure Data; which I know is also available now as a vst! and here’s a link for that https://github.com/plugdata-team/plugdata
  • Ask HN: Is there a great DAG framework for Python?
    3 projects | news.ycombinator.com | 16 Dec 2022
    This is an important objective of the rapidly-progressing plugdata project! The patcher is based on pure data so you can live patch yourself into deep space with any GP computer (a RasPi works fine), but has a sleek, calm, efficient, and themeable UI. In the last couple of weeks has grown a compiler that is working in its preliminary form both compiling in to C and flashing a Daisy synth dev board. The eventual hope is to gain compatibility across microcontrollers for not just audio synthesis, but for any creative purpose.

    The project is here: https://github.com/plugdata-team/plugdata

    The builds are coming thick and fast. 0.6.2 is so far behind the daily builds right now that 0.6.3 is going to be an enormous leap in functionality. Tim and the development team are doing a spectacular job of staying focused and cranking out bugfixes and features sometimes multiple times a day.

  • Max Mobile
    1 project | /r/MaxMSP | 10 Dec 2022
  • Good to learn pd and max msp in parallel for better understanding?
    1 project | /r/puredata | 26 Oct 2022

avendish

Posts with mentions or reviews of avendish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.

    Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...

  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
    If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
  • Soursop and Ponies in Kona: A C++ Committee Trip Report
    4 projects | news.ycombinator.com | 27 Nov 2022
    to automatically generate safe dlopen stubs for runtime dynamic library loading from header files

    and through the C++ one (this one is an extremely quick and dirty prototype):

    https://github.com/ossia/score/blob/master/src/plugins/score...

    to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]

  • Cognitive Loads in Programming
    5 projects | news.ycombinator.com | 31 Aug 2022
    I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
  • A framework for audio software development
    3 projects | news.ycombinator.com | 20 Jul 2022
  • Clap: The New Audio Plug-In Standard
    4 projects | news.ycombinator.com | 15 Jun 2022
    For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/

    But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.

    Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...

    Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.

    Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...

    UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC

  • WG21, aka C++ Standard Committee, April 2022 Mailing
    3 projects | /r/cpp | 25 Apr 2022
    I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

What are some alternatives?

When comparing plugdata and avendish you can also consider the following projects:

Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches

proposal - Go Project Design Documents

purr-data - Purr Data - Jonathan Wilkes' cross-platform Pd-l2ork version

DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in

pure-data - Pure Data - a free real-time computer music system

csound_max - csound6~ object for Max/MSP

LIRA-8 - Virtual Lyra 8 in VST3, VST2, AUi, LV2 (Camomile) and Standalone (Pure Data) format.

nanobind - nanobind: tiny and efficient C++/Python bindings

spitback - A simple synth and drum machine patch intended for use with libpd

DPF - DISTRHO Plugin Framework

HandheldCompanion - ControllerService

clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.