playdate-vscode-template
VS Code template with tasks for building and running in Playdate simulator. (by cadin)
NobleEngine
A li'l game engine for Playdate. (by NobleRobot)
playdate-vscode-template | NobleEngine | |
---|---|---|
1 | 3 | |
64 | 382 | |
- | 5.0% | |
3.4 | 8.5 | |
3 months ago | 18 days ago | |
Lua | Lua | |
The Unlicense | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
playdate-vscode-template
Posts with mentions or reviews of playdate-vscode-template.
We have used some of these posts to build our list of alternatives
and similar projects.
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visual studio auto complete SDK libraries
I use this as a template (https://github.com/cadin/playdate-vscode-template) i have not changed any setting this main.lua can be compiled without any issue, but there is no auto complete in VS
NobleEngine
Posts with mentions or reviews of NobleEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-12.
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Anyone have good restart() code?
If you use the Noble Engine library, you can organize your game code into scenes, which you can restart by transitioning a scene to itself. All your objects and variables are cleared and reset. It's as simple as:
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Iām brand new to this but would like to learn how to code games for Playdate.š”
If you have some coding experience (in any language) I can recommend reading the aforementioned SDK and starting a project template with Noble Engine https://github.com/NobleRobot/NobleEngine
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Itching to get some dev. practice in before Panic's rollout of the SDKs. Which languages, libraries, and/or frameworks would get my feet wet?
Oh sweet, this is great! https://github.com/NobleRobot/NobleEngine
What are some alternatives?
When comparing playdate-vscode-template and NobleEngine you can also consider the following projects:
glitterbomb - An easy to use particle system for the Playdate
apisix - The Cloud-Native API Gateway
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
LunarVim - š LunarVim is an IDE layer for Neovim. Completely free and community driven.
xmake-repo - š¦ An official xmake package repository
illumination - A Panels mini-comic
pdParticles - a Playdate particle system
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
artillery-game - Artillery game for Playdate
playdate-vscode-template vs glitterbomb
NobleEngine vs apisix
playdate-vscode-template vs NvChad
NobleEngine vs symphony-of-empires
playdate-vscode-template vs LunarVim
NobleEngine vs xmake-repo
playdate-vscode-template vs illumination
NobleEngine vs glitterbomb
playdate-vscode-template vs pdParticles
NobleEngine vs pdParticles
NobleEngine vs awesome-playdate
NobleEngine vs artillery-game