NobleEngine
xmake-repo
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NobleEngine | xmake-repo | |
---|---|---|
3 | 9 | |
371 | 581 | |
4.6% | 5.2% | |
8.6 | 9.9 | |
23 days ago | 4 days ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NobleEngine
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Anyone have good restart() code?
If you use the Noble Engine library, you can organize your game code into scenes, which you can restart by transitioning a scene to itself. All your objects and variables are cleared and reset. It's as simple as:
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Iām brand new to this but would like to learn how to code games for Playdate.š”
If you have some coding experience (in any language) I can recommend reading the aforementioned SDK and starting a project template with Noble Engine https://github.com/NobleRobot/NobleEngine
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Itching to get some dev. practice in before Panic's rollout of the SDKs. Which languages, libraries, and/or frameworks would get my feet wet?
Oh sweet, this is great! https://github.com/NobleRobot/NobleEngine
xmake-repo
- C++ Modules: The Packaging Story
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Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
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ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
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Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
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Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
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xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
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Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
What are some alternatives?
apisix - The Cloud-Native API Gateway
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
Automagica - AI-powered Smart Robotic Process Automation š¤
glitterbomb - An easy to use particle system for the Playdate
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
pdParticles - a Playdate particle system
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
artillery-game - Artillery game for Playdate
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.