NobleEngine
awesome-playdate
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NobleEngine | awesome-playdate | |
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3 | 4 | |
371 | 483 | |
4.6% | - | |
8.6 | 4.4 | |
22 days ago | 8 days ago | |
Lua | ||
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NobleEngine
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Anyone have good restart() code?
If you use the Noble Engine library, you can organize your game code into scenes, which you can restart by transitioning a scene to itself. All your objects and variables are cleared and reset. It's as simple as:
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I’m brand new to this but would like to learn how to code games for Playdate.🟡
If you have some coding experience (in any language) I can recommend reading the aforementioned SDK and starting a project template with Noble Engine https://github.com/NobleRobot/NobleEngine
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Itching to get some dev. practice in before Panic's rollout of the SDKs. Which languages, libraries, and/or frameworks would get my feet wet?
Oh sweet, this is great! https://github.com/NobleRobot/NobleEngine
awesome-playdate
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I'm Chris Mandra and Dmitry Zhukov and I created Direct Drive - feel free to ask anything :D and let us know what you thought of the game !
Hi, u/trappedrorschach! Direct Drive is all written in Lua, except the vocal processing part, which is in C. If I'm not mistaken TDHS by Dave Bryant is the only 3rd party tool we're using. As already mentioned by u/katastatik, Awesome Playdate is a great place to start if you're looking for a solution for a common problem, or just want to find some inspiration. 1bit assets are very lightweight, so if something "heavy" can be pre-rendered - it's worth it IMO. Also one can pre-allocate memory and re-use it later to avoid memory "spikes". Hopefully this answers at least some of your questions. Cheers!
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I’m brand new to this but would like to learn how to code games for Playdate.🟡
All I know is from this awesome list of playdate development-related stuff, there are more beginner friendly resources: https://github.com/sayhiben/awesome-playdate
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Documentation for Pulp / PulpScript?
The forum (https://devforum.play.date/c/pulp/46) is likely your best bet, though there's also this github with some stuff in it https://github.com/sayhiben/awesome-playdate
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Dreamin of the day…
If you’re looking for resources to help learn Lua and about programming on Playdate check out these links: https://github.com/sayhiben/awesome-playdate
What are some alternatives?
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