play-samples
lila
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play-samples | lila | |
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play-samples
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IntelliJ (bug?) can leave daemons running and draining battery after closing the IDE
I run the Scala Forms: https://github.com/playframework/play-samples/tree/2.8.x/play-scala-forms-example
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How to get started with Play, Akka and Spark in real-world applications ;
Take a look at https://github.com/wiringbits/scala-webapp-template and https://github.com/playframework/play-samples
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How to get started with Play, Akka and Spark in real-world applications?
Start with the play samples. https://github.com/playframework/play-samples
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Just finished my first year of CS. Would like to have a chat.
Once you do this, start learning about HTTP REST and use the example Play Framework project here to learn.
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Should I learn Scala for my web backend?
The Play sample projects are at https://github.com/playframework/play-samples and there's a REST API already built out as one.
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RESTful Web scraping in Scala, using Play Framework and Jsoup
The Scala Rest API project have almost everything we need. This project serves as a nice backbone to our use case, which we will be able to extend with ease.
lila
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Lessons from Open-Source Game Projects
Lichess - Online Chess Server. Scala, TypeScript
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Avoid blundering: 80% of a winning strategy
> the player who committed more blunders lost 86% of the time
In some sense this is almost tautological. While finding an exact definition for a chess blunder isn't straightforward, here is one example from the Lichess UI:
https://github.com/lichess-org/lila/blob/b527746b179cdde6438...
Basically, if you make a move which decreases your winning probability more than 14% over the best move, that's a blunder. But winning probability is a nonlinear function of stockfish centipawns. A drop in 100 centipawns when you're up 15 points isn't a blunder. When the game was equal, it is.
Point is, by the time you know it's a blunder you already know something about the outcome of that move, that it swung the winning probability by more than 14%. So the analysis is kind of just measuring some function of winning probability and saying that it is highly correlated with winning probability.
- How I hacked chess.com with a rookie exploit
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So bad at chess that it’s genuinely upsetting at this point, I need some hope
If you want to improve make it your goal to play the best chess you can, not increase an arbitrary number. Watch YouTube series like John Bartholomew's "Climb the Rating Ladder" for some general insight into what you might be doing wrong. Read Irving Chernev's "Logical Chess: Move By Move" to see the thinking process of high level players. Do lots of puzzles (I like lichess.org for puzzles). And always analyze your games. When you analyze make it your goal to find at least two things you could have improved.
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Humans vs. Stockfish’s eval function
The easiest way to play against Stockfish is perhaps on https://lichess.org/, but it's not the only chess engine that evaluates positions with a neural network.
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Venruki’s take on the current issues with PvP
Lichess.com
- Death wants to take you, but you can challenge it to a game (virtual or not) to stay. what do you play?
- Ask HN: What fuel for my data furnace?
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The DGPT season opener will be sponsored by chess.com!
if you actually like chess, try lichess.org, the free and open-source, no ads ever, premium alternative
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I got a Chessnut Evo to review, here are my thoughts
The Chessnut Evo works almost flawlessly (I did not experience this issue but people have reported having ChessnutVision stop working on occasion which requires turning on/off to fix) with popular chess sites (officially supported are chess.com, lichess.org, Chess Kid and Chessable). I experienced no major lag when playing games on Lichess through the board There is the unavoidable delay of physically moving pieces, so it may not be ideal for blitz But for rapid or longer time controls. the ability to have your OTB games instantly logged and the ability to effortlessly analyze games after is game-changing for me. The one occasional hiccup I encountered was when quickly sliding pieces, it would register an incorrect move. But that’s an easy fix of adjusting the Limbo move delay (I don't like this option as it makes the board feel less responsive I prefer to just be aware and lift pieces instead of sliding).
What are some alternatives?
caliban - Functional GraphQL library for Scala
listudy - Listudy - chess training server
play-silhouette-seed - The Silhouette Seed project is an Activator template which shows how Silhouette can be implemented in a Play Framework application.
Mindustry - The automation tower defense RTS
GraphQLPlayFramework - GraphQL implementation in Play framework based web app
Anki-Chess-2.0 - An interactive chess template for anki.
scala-webapp-template - A pragmatic skeleton to build web applications in Scala/Scala.js, including user registration, login, admin portal, and, deployments
katrain - Improve your Baduk skills by training with KataGo!
endless - endless is a library to build distributed systems in functional Scala using a pluggable runtime model
monkeytype - The most customizable typing website with a minimalistic design and a ton of features. Test yourself in various modes, track your progress and improve your speed.
maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.
logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.