planar-reflections-unity
Planar reflections probe component for Unity (by eldskald)
godot
Godot Engine – Multi-platform 2D and 3D game engine (by ghsoares)
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planar-reflections-unity | godot | |
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2 | 1 | |
57 | 0 | |
- | - | |
4.4 | 0.0 | |
about 1 year ago | 12 months ago | |
C# | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
planar-reflections-unity
Posts with mentions or reviews of planar-reflections-unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-03.
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First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
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Open-Source Planar Reflections for the Built-in Render Pipeline!
I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.
godot
Posts with mentions or reviews of godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-03.
-
First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
What are some alternatives?
When comparing planar-reflections-unity and godot you can also consider the following projects:
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Godot-Planar-Reflection-Plugin
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
MonoGame - One framework for creating powerful cross-platform games.