pixray
aseprite
pixray | aseprite | |
---|---|---|
12 | 329 | |
1,012 | 26,582 | |
0.4% | 1.3% | |
0.0 | 9.6 | |
7 months ago | 6 days ago | |
Python | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixray
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[GPU] ASUS Refurbished GPU's RTX 3070 Dual Fan ($350) RTX 3070 Triple Fan ($380) RTX 3080 10GB ($550) Sold Direct from Asus - Free Shipping
Not sure I ran https://github.com/pixray/pixray, which I think is based off of VQGAN. It would fluctuate from 50-100 -> 300-400 watts every few seconds and my desk lamp on the same power strip would flicker dim every time it hit. I game all the time at that wattage, so I assume it was spiking well over 400 when it would kick up.
- Open source Python libraries for AI image generation that you can install on an Amazon GPU instance, like min(DALL-E) and Pixray?
- List of open source machine learning AI image generation/text-to-image libraries that can be installed on an Amazon GPU instance? e.g. MinDall-E, Disco Diffusion, Pixray
- Creating Pixel Art (2010)
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I used AI to create thematic art to cards of my game
I used code from https://github.com/pixray/pixray. It is not easy to use directly, and you need datacenter GPU to use pixray well. I ended up maintaining the texts at google sheets and running the model training at GCP Vertex AI infrastructure. I might open source the steps to do that later, but now the code is messy. Pixray does have an accessible web UI at https://replicate.com/pixray/text2image if you are interested to try it out. You can't control all parameters there though. The most recent famous AI art generator is https://openai.com/dall-e-2/, which has a wait list.
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Pixel art + cutting edge AI generation
This is a just-for-fun post. Over on the discord, Mylie and I have been getting heavily into GAN/CLIP style AI image generation, applied to pixel art with the pixeldrawer module of pixray. It has proven to be extremely fun to input Ultica art as a style guide and then use text prompts to generate new images. We've developed a new method for making seamless tiling pixel art, mixing the AI stuff with our own! Check these out:
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Stay Strong, Ukraine!
This is also hardware-hungry I'm afraid, this uses Pixray here: https://github.com/pixray/pixray
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I just released my first iOS app! It's a game where you guess what the movie is from the machine-learning generated pixel art image. Here's a playable demo for the iOS app!
Thanks! I'm using Pixray: https://github.com/pixray/pixray
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I am developing an online game in which you generate artworks using AI and run an art gallery. You can auction/display your art to other players and visit their galleries. These are examples of artworks based on the prompt "hellgate". Which do you like best? All used slightly different settings.
Can you expand? This looks like something generated by pixray (https://github.com/pixray/pixray), is that what you tweaked? Looks really cool.
They are! And you will be able to generate an unlimited number of them in my game. It is based off this implementation. Hope that helps :)
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
[1] https://github.com/aseprite/aseprite/blob/main/EULA.txt
[2] https://opensource.org/osd
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
[1] http://www.kolourpaint.org/
[2] https://www.aseprite.org/
What are some alternatives?
DALL-E - PyTorch package for the discrete VAE used for DALL·E.
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
pyxelate - Python class that generates pixel art from images
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
glide-text2im - GLIDE: a diffusion-based text-conditional image synthesis model
piskel - A simple web-based tool for Spriting and Pixel art.
disco-diffusion
tiled - Flexible level editor
monkey - Blitz Research Monkey Source
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
min-dalle - min(DALL·E) is a fast, minimal port of DALL·E Mini to PyTorch
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.