pixels
adventofcode
pixels | adventofcode | |
---|---|---|
33 | 718 | |
1,696 | 65 | |
- | - | |
4.9 | 9.0 | |
2 months ago | 5 months ago | |
Rust | Scala | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
adventofcode
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-❄️- 2023 Day 6 Solutions -❄️-
On GitHub.
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-🎄- 2022 Day 21 Solutions -🎄-
My Scala solution – to be cleaned up.
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Advent of Code (in MiniScript), Day 18
Welcome back to my series of Advent of Code solutions in MiniScript! Day 18 was pretty straightforward, though it presents some interesting choices in how to represent the data -- choices I'm not sure I made optimally.
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-🎄- 2022 Day 18 Solutions -🎄-
My Scala solution.
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Late bloomers (that started life closer to 30), how are things going for you?
And I've solved all of the Advent of Code problems so far this year, which is utterly unimportant but still brings me joy.
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Coding/programming is absolutely fantastic
If you'd enjoy some coding challenges, advent of code (https://adventofcode.com/) is currently going on.
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Advent of Code (in MiniScript), Day 17
Welcome back to my series of Advent of Code solutions in MiniScript! In Day 17 we got to (sort of) play Tetris. Five different Tetris-like shapes fall into a pit, moved left or right on each step according to the input. The first task is to see how high this stack will grow after 2022 blocks have been dropped in.
- Can someone give me a good idea for C# console app I could make?
- The Empty List
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Advent of Code (in MiniScript), Day 16
Welcome back to my series of Advent of Code solutions in MiniScript! Day 16 was... how to put this?
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
codewars.com - Issue tracker for Codewars
bevy - A refreshingly simple data-driven game engine built in Rust
bitburner - Bitburner Game
rust-sfml - SFML bindings for Rust
LeetCode - This is my LeetCode solutions for all 2000+ problems, mainly written in C++ or Python.
miniquad - Cross platform rendering in Rust
Exercism - Scala Exercises - Crowd-sourced code mentorship. Practice having thoughtful conversations about code.
ggez - Rust library to create a Good Game Easily
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
rust_minifb - Cross platfrom window and framebuffer crate for Rust
Advent-of-Code - Advent of Code