pixels VS ripgrep

Compare pixels vs ripgrep and see what are their differences.

pixels

A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)

ripgrep

ripgrep recursively searches directories for a regex pattern while respecting your gitignore (by BurntSushi)
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pixels ripgrep
33 348
1,683 44,901
- -
4.9 9.3
about 2 months ago 2 days ago
Rust Rust
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixels

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    https://github.com/parasyte/pixels

    That gives you a simple software framebuffer, and it builds as a native app or for the web.

  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • Is Macroquad suitable for making games like Wolfenstein RPG?
    1 project | /r/rust_gamedev | 14 Apr 2023
    It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
  • [WGPU][GLFW][HELP]
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.

ripgrep

Posts with mentions or reviews of ripgrep. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    ripgrep - https://github.com/BurntSushi/ripgrep
  • Code Search Is Hard
    13 projects | news.ycombinator.com | 10 Apr 2024
    Basic code searching skills seems like something new developers are never explicitly taught, but which is an absolutely crucial skill to build early on.

    I guess the knowledge progression I would recommend would look something kind this:

    - Learning about Ctrl+F, which works basically everywhere.

    - Transitioning to ripgrep https://github.com/BurntSushi/ripgrep - I wouldn't even call this optional, it's truly an incredible and very discoverable tool. Requires keeping a terminal open, but that's a good thing for a newbie!

    - Optional, but highly recommended: Learning one of the powerhouse command line editors. Teenage me recommended Emacs; current me recommends vanilla vim, purely because some flavor of it is installed almost everywhere. This is so that you can grep around and edit in the same window.

    - In the same vein, moving back from ripgrep and learning about good old fashioned grep, with a few flags rg uses by default: `grep -r` for recursive search, `grep -ri` for case insensitive recursive search, and `grep -ril` for case insensitive recursive "just show me which files this string is found in" search. Some others too, season to taste.

    - Finally hitting the wall with what ripgrep can do for you and switching to an actual indexed, dedicated code search tool.

  • Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
    12 projects | dev.to | 16 Mar 2024
    live grep: ripgrep
  • Ripgrep
    1 project | news.ycombinator.com | 25 Feb 2024
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • Ugrep – a more powerful, ultra fast, user-friendly, compatible grep
    27 projects | news.ycombinator.com | 30 Dec 2023
    I'm not clear on why you're seeing the results you are. It could be because your haystack is so small that you're mostly just measuring noise. ripgrep 14 did introduce some optimizations in workloads like this by reducing match overhead, but I don't think it's anything huge in this case. (And I just tried ripgrep 13 on the same commands above and the timings are similar if a tiny bit slower.)

    [1]: https://github.com/radare/ired

    [2]: https://github.com/BurntSushi/ripgrep/discussions/2597

  • Tell HN: My Favorite Tools
    14 projects | news.ycombinator.com | 24 Dec 2023
  • Potencializando Sua Experiência no Linux: Conheça as Ferramentas em Rust para um Desenvolvimento Eficiente
    5 projects | dev.to | 12 Dec 2023
    Explore o Ripgrep no repositório oficial: https://github.com/BurntSushi/ripgrep
  • Scrybble is the ReMarkable highlights to Obsidian exporter I have been looking for
    9 projects | /r/RemarkableTablet | 7 Dec 2023
    🔎🗃️ ripgrep or ugrep (search fast, use regex patterns or fuzzy search, pipe output to bash/zsh shell for further processing V coloring)
  • RFC: Add ngram indexing support to ripgrep (2020)
    2 projects | news.ycombinator.com | 30 Nov 2023

What are some alternatives?

When comparing pixels and ripgrep you can also consider the following projects:

macroquad - Cross-platform game engine in Rust.

telescope-live-grep-args.nvim - Live grep with args

bevy - A refreshingly simple data-driven game engine built in Rust

fd - A simple, fast and user-friendly alternative to 'find'

rust-sfml - SFML bindings for Rust

ugrep - NEW ugrep 5.1: an ultra fast, user-friendly, compatible grep. Ugrep combines the best features of other grep, adds new features, and searches fast. Includes a TUI and adds Google-like search, fuzzy search, hexdumps, searches nested archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more

miniquad - Cross platform rendering in Rust

the_silver_searcher - A code-searching tool similar to ack, but faster.

ggez - Rust library to create a Good Game Easily

fzf - :cherry_blossom: A command-line fuzzy finder

rust_minifb - Cross platfrom window and framebuffer crate for Rust

alacritty - A cross-platform, OpenGL terminal emulator.