pixels
nomicon
pixels | nomicon | |
---|---|---|
33 | 87 | |
1,688 | 1,693 | |
- | 2.2% | |
4.9 | 5.6 | |
about 2 months ago | 27 days ago | |
Rust | CSS | |
MIT License | Apache License 2.0 |
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pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
Iโve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
nomicon
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
itโs even written by the same person that wrote the Nomicon (the guide to the dark arts of unsafe)
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Rust books to read
If you want to dive deeper you can always have other options but now there are concrete cases, if you want to do low level thing https://doc.rust-lang.org/nomicon/ while if you want multi thread/concurrency stuff https://marabos.nl/atomics/ . There are many many books so you will have to point yourself to what you want
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Thread-shared boolean flag
Nonononono. SeqCst is the most error prone memory order: https://github.com/rust-lang/nomicon/issues/166
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[Media] Hashmap behaviour inside a loop due to lifetime issue
Hope this helps. For more details, see the Rustonomicon. I referenced the subtyping chapter here extensively.
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Unsafe Rust
Nice video! Glad I could help out. This stuff is hard, and I'm still learning a lot about it myself even years later. The Rustonomicon is a great read if you haven't already.
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Stepping up the YAML engineer game
Have you got a moment to read through the good book , after reading through this perhaps try the Rustonomicon.
- Questions about ownership rule
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CppCon 2022 Best Practices Every C++ Programmer Needs to Follow โ Oz Syed
That is not what UB means. Undefined Behaviour is behaviour that the compiler is allowed to assume will never happen, and which can consequently cause miscompilations due to optimisation passes gone wrong if it does in fact occur in the source code.
It's true that Rust does not have a written specification that clearly delineates what is and isn't UB in a single place. But:
1. UB is impossible in safe code (modulo bugs in unsafe code)
2. There are resources such as the Rustinomicon (https://doc.rust-lang.org/nomicon/) that provide a detailed guide on what is and isn't allowed in unsafe code.
In practice, it's much easier to avoid UB in Rust than it is in C++.
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How to write deserializer for custom binary protocol?
However, this is a wide topic out of scope for a Reddit comment, so maybe just read the Rustonomicon. It explains everything about data handling in Rust.
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Performance critical ML: How viable is Rust as an alternative to C++
The ownership model & borrow checker makes rust a bit of an awkward language in which to write complex data structures like trees and graphs. It can be done - since you can always use raw pointers & unsafe code when you absolutely need to to treat rust like C. But the language fights you, and the community can get a bit moralistic about this sort of thing. The rust nomicon is a fantastic resource for learning the limits of the borrow checker, and where and how to use unsafe code correctly. You will need unsafe less than you think you will, but sometimes you will have no choice.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
book - The Rust Programming Language
bevy - A refreshingly simple data-driven game engine built in Rust
mdBook - Create book from markdown files. Like Gitbook but implemented in Rust
rust-sfml - SFML bindings for Rust
rust-ffmpeg - Safe FFmpeg wrapper.
miniquad - Cross platform rendering in Rust
Theseus - Theseus is a modern OS written from scratch in Rust that explores ๐ข๐ง๐ญ๐ซ๐๐ฅ๐ข๐ง๐ ๐ฎ๐๐ฅ ๐๐๐ฌ๐ข๐ ๐ง: closing the semantic gap between compiler and hardware by maximally leveraging the power of language safety and affine types. Theseus aims to shift OS responsibilities like resource management into the compiler.
ggez - Rust library to create a Good Game Easily
Exercism - website - The codebase for Exercism's website.
rust_minifb - Cross platfrom window and framebuffer crate for Rust
miri - An interpreter for Rust's mid-level intermediate representation