pixelated-avatar-generator VS Chart

Compare pixelated-avatar-generator vs Chart and see what are their differences.

pixelated-avatar-generator

A Haskell library and program for generating pixelated avatars. (by ExcaliburZero)

Chart

A 2D charting library for haskell (by timbod7)
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pixelated-avatar-generator Chart
- 2
6 423
- -
0.0 6.4
over 7 years ago 6 months ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixelated-avatar-generator

Posts with mentions or reviews of pixelated-avatar-generator. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning pixelated-avatar-generator yet.
Tracking mentions began in Dec 2020.

Chart

Posts with mentions or reviews of Chart. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-05.
  • Trying to get diagrams install/example working
    1 project | /r/haskell | 5 Nov 2021
    So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.

What are some alternatives?

When comparing pixelated-avatar-generator and Chart you can also consider the following projects:

imagemagick - haskell imagemagick bindings

gloss - Painless 2D vector graphics, animations and simulations.

hylide - GLSL embedded in Haskell

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

OpenGL - Haskell bindings to OpenGL

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files

brick - A declarative Unix terminal UI library written in Haskell

reanimate - Haskell library for building declarative animations based on SVG graphics

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

Win32 - Haskell support for the Win32 API