pixel_push_football_godot
godot-utils-and-other
pixel_push_football_godot | godot-utils-and-other | |
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2 | 5 | |
6 | 307 | |
- | - | |
0.0 | 4.9 | |
over 2 years ago | 3 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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pixel_push_football_godot
- My take on 2D 8-Bit Era "Souls" de-make I've worked on in GODOT over the last few months. I am not sure how much fun it would end up being to play but the learning experience has been totally worth it.
- I am open sourcing all the scripts that powered my Android IOS game that I released last year, Pixel Push Football
godot-utils-and-other
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Improved Normal from Depth
Every single shader on my repository https://github.com/danilw/godot-utils-and-other has link to external resource where I took code from, if I use external code. Also I use only MIT and/or CC0 shaders there.
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First play around with Godot shaders, used mainly for animation sequences in our Tiny Football game. Added this effect to kick off, goals, yellow/red cards and highlights sequences. Would appreciate any feedback, enhancement suggestions. Thanks
https://github.com/danilw/godot-utils-and-other look for "3D Mirror in Mirror and postprocessing example" in the description (Godot project in zip file, look download) (also there web-demo)
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How do i make a day/night cycle?
Check out this repo. "Dynamic Sky and Reflections" and "Portals Panorama" have advanced mechanics for it.
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Winter is really starting to look like winter :D
Hehe yeah. Just yesterday I found a trick in https://github.com/danilw/godot-utils-and-other where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Godot-WebSocket-Multiplayer-Template - A Godot client project that connects to a Typescript server
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-sky-asset - New asset for rendering a panoramic sky texture based on rayleigh and mie scattering
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot - Godot Engine – Multi-platform 2D and 3D game engine