pixel-perfect-object-based-collision VS awesome-collision-detection

Compare pixel-perfect-object-based-collision vs awesome-collision-detection and see what are their differences.

pixel-perfect-object-based-collision

This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62). (by CardinalCoder64)

awesome-collision-detection

:sunglasses: A curated list of awesome collision detection libraries and resources (by jslee02)
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pixel-perfect-object-based-collision awesome-collision-detection
1 2
3 824
- -
3.8 5.1
about 1 year ago 8 months ago
- Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixel-perfect-object-based-collision

Posts with mentions or reviews of pixel-perfect-object-based-collision. We have used some of these posts to build our list of alternatives and similar projects.

awesome-collision-detection

Posts with mentions or reviews of awesome-collision-detection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing pixel-perfect-object-based-collision and awesome-collision-detection you can also consider the following projects:

Warp - Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)

FCL - Flexible Collision Library

awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.

SNAP - Data format converters for GameMaker LTS 2022

Bento - UI framework for GameMaker