pixel-perfect-object-based-collision VS Bento

Compare pixel-perfect-object-based-collision vs Bento and see what are their differences.

pixel-perfect-object-based-collision

This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62). (by CardinalCoder64)
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pixel-perfect-object-based-collision Bento
1 1
3 36
- -
3.8 9.0
about 1 year ago 7 months ago
Game Maker Language
- MIT License
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pixel-perfect-object-based-collision

Posts with mentions or reviews of pixel-perfect-object-based-collision. We have used some of these posts to build our list of alternatives and similar projects.

Bento

Posts with mentions or reviews of Bento. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.

What are some alternatives?

When comparing pixel-perfect-object-based-collision and Bento you can also consider the following projects:

Warp - Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.

stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.

SNAP - Data format converters for GameMaker LTS 2022

uiZ - Fully Fledged Game Maker GUI Framework

awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources