picolove
corona
picolove | corona | |
---|---|---|
7 | 20 | |
722 | 2,419 | |
0.4% | 1.2% | |
8.5 | 7.8 | |
6 days ago | 8 days ago | |
Lua | C++ | |
zlib License | MIT License |
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picolove
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console
corona
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
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10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
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Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
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should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
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What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
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Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
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Recommended platform / language for making very basic Mario clone
Solar2D uses Lua, and is quite efficient in 2D games
What are some alternatives?
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
quadplay - The quadplay✜ fantasy console
krkrz - Kirikiri Z Project
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
flame - A Flutter based game engine.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
dragon_demo_platformer - PICO-8 Fooling and Learning
hubomat - Github actions for running a HubOMatic deploy
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing