picoRTOS
Unicorn Engine
picoRTOS | Unicorn Engine | |
---|---|---|
2 | 15 | |
35 | 7,168 | |
- | 1.3% | |
8.8 | 1.0 | |
over 1 year ago | 4 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
picoRTOS
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What value is loaded into LR on return from the exception handler on tm4c
Here’s an example for Cortex M3 : https://github.com/jnaulet/picoRTOS/blob/v1.4.x/arch/arm/cm3/picoRTOS_portasm.S
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picoRTOS v1.4.2 is out ! Check it out on GitHub : https://github.com/jnaulet/picoRTOS
For mobile users: https://github.com/jnaulet/picortos
Unicorn Engine
- Unicorn – lightweight multi-platform, multi-architecture CPU emulator framework
- Unicorn: Lightweight multi-platform, multi-architecture CPU emulator framework
- 86Box v4.0
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Show HN: Tetris, but the blocks are ARM instructions that execute in the browser
OFRAK Tetris is a project I started at work about two weeks ago. It's a web-based game that works on desktop and mobile. I made it for my company to bring to events like DEF CON, and to promote our binary analysis and patching framework called OFRAK.
In the game, 32-bit, little-endian ARM assembly instructions fall, and you can modify the operands before executing them on a CPU emulator. There are two segments mapped – one for instructions, and one for data (though both have read, write, and execute permissions). Your score is a four byte signed integer stored at the virtual address pointed to by the R12 register, and the goal is to use the instructions that fall to make the score value in memory as high as possible. When it's game over, you can download your game as an ELF to relive the glory in GDB on your favorite ARM device.
The CPU emulator is a version of Unicorn (https://www.unicorn-engine.org/) that has been cross-compiled to WebAssembly (https://alexaltea.github.io/unicorn.js/), so everything on the page runs in the browser without the need for any complicated infrastructure on the back end.
Since I've only been working on this for a short period of time leading up to its debut at DEF CON, there are still many more features I'd eventually like to implement. These include adding support for other ISAs besides ARM, adding an instruction reference manual, and lots of little cleanups, bug fixes, and adjustments.
My highest score is 509,644,979, but my average is about 131,378.
I look forward to feedback, bug reports, feature requests, and strategy discussions!
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It Takes 6 Days to Change 1 Line of Code
Entails hundreds of hours of single-stepping through that opcode in Linux kernel using an indirect operand pointing toward its own opcode (self-modifying code).
Even the extraordinaire Fabrice Bellard (author of QEMU) admitted that it is broke and did a total rewrite, which fixed tons of other issues.
https://github.com/unicorn-engine/unicorn/issues/364
- FOSS Simulator for debugging C code (even better if it supports some MCUs)
- Unicorn: Lightweight multi-platform, multi-architecture CPU emulation framework
- Unicorn - CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
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Vita3K android running Tales of Hearts R - A Glimpse of What's to come
Macdu (Vita3K dev) also stated that this game is CPU bound so they used a CPU emulator known as unicorn2 , this is also the reason for the slow speed
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QEMU Version 7.0.0 Released
This is how I found out a snippet of assembly code that can actually distinguished between a KVM hypervisor and most of today’s emulator.
https://github.com/unicorn-engine/unicorn/issues/364
What are some alternatives?
simde - Implementations of SIMD instruction sets for systems which don't natively support them.
QEMU - Official QEMU mirror. Please see https://www.qemu.org/contribute/ for how to submit changes to QEMU. Pull Requests are ignored. Please only use release tarballs from the QEMU website.
QuarkTS - An open-source OS for embedded applications that supports prioritized cooperative scheduling, time control, inter-task communications primitives, hierarchical state machines and CoRoutines.
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
freertos-teensy - FreeRTOS port with C++ std::thread support for ARM boards Teensy 3.5, 3.6, 4.0 and 4.1 (cortex-m4f and cortex-m7f)
capstone - Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings. [Moved to: https://github.com/capstone-engine/capstone]
atomicx - Pure C++ non stack displacement that implements cooperative multitask library for SINGLE CORE embedded development on DSPs, Microcontrollers and Processor (ARV, RISCV, ARM(all), TENSY, ESP), while also suitable for applications on Windows, Linux and MacOs and compatible with some RTOSs as well. This library allows full event driven applications while uses SMARTs LOCKS and WAIT/NOTIFY locks to also transport messages, MESSAGE BROKER is also provided (Those uses Message type size_t message and size_t tags, where tag will give meaning to the message). That implementation also introduce thread safe QUEUE (full object) and smart_ptr (to allow better implementation on minimal environment)
Reverse-Engineering-Tutorial - A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.
arduino-pico - Raspberry Pi Pico Arduino core, for all RP2040 boards
TinyVM - TinyVM is a small, fast, lightweight virtual machine written in pure ANSI C.
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices