phoronix-test-suite
MoltenVK
phoronix-test-suite | MoltenVK | |
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46 | 103 | |
2,309 | 4,533 | |
1.3% | 1.0% | |
6.9 | 9.0 | |
10 days ago | 8 days ago | |
PHP | Objective-C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
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phoronix-test-suite
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FreeBSD has a(nother) new C compiler: Intel oneAPI DPC++/C++
I think they do a lot of good stuff, like LTO and PGO.
But in benchmarks you sometimes see like a 4x speedup compared to ubuntu, which is obviously not due to superior compilers.
For example:
https://github.com/phoronix-test-suite/phoronix-test-suite/i...
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Best way to benchmark PCs under Linux, with CPU/GPU/disk/RAM testing?
phoronix test suite has a benchmark for pretty much everything
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Looking for some comparison on build times on recent GCC versions.
I think you can use the Phoronix Test Suite for build time bench mark testing
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LTO and CFLAGS benchmarking ideas
But I have no clue what could I use for actual benchmarking part. I know about Phoronix Test Suite, but from what I can tell, it’s designed to compile the tested software on its own, ignoring the pre-installed software—see Q: Why does the Phoronix Test Suite not use my distribution's package management system for acquiring all needed packages?:
- Linux alternative for UserBenchmark?
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Orange Pi 4 vs 5?
I grabbed the https://www.phoronix-test-suite.com/ on a whim.
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When running the phoronix test, it keeps opening on my 2nd monitor, not on my primary monitor
Using the phoronix test suite when I attempt to run it on my Linux machine, it opens the game in full screen on the 2nd monitor.
- Ryzen Master Linux Equivalent
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SSD Benchmark Tool for Linux
If you want an all-in-one, maybe something like the Phoronix Test Suite? You can run just the disk tests, if that's all you want. https://www.phoronix-test-suite.com/
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How can I do a profile of my hardware specs to see what would be a next nice upgrade to my machine?
There is the Phoronix test suite. Lots of benchmarks etc there,
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
What are some alternatives?
stress-ng - This is the stress-ng upstream project git repository. stress-ng will stress test a computer system in various selectable ways. It was designed to exercise various physical subsystems of a computer as well as the various operating system kernel interfaces.
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
console - Eases the creation of beautiful and testable command line interfaces
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
bench-scripts - A compilation of Linux server benchmarking scripts.
MoltenGL
unbench - Benchmark utility for Linux.
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
hardinfo - System profiler and benchmark tool for Linux systems
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
LxdMosaic - Web interface to manage multiple instance of lxd
dxvk-async