phaser
React
phaser | React | |
---|---|---|
16 | 1,970 | |
38,308 | 238,455 | |
0.2% | 0.3% | |
9.3 | 9.9 | |
11 days ago | 4 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
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How to Start Making Games in JavaScript with No Experience
https://phaser.io/tutorials/making-your-first-phaser-3-game/...
- Da Glória ao Caos: como CJS e ESM dividem o JavaScript até hoje
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Gamedev.js Jam 2025 start and theme announcement!
Gold : GitHub, Phaser Studio, OP Games, Playhop
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Show HN: 1M+ animated GPU sprites in JavaScript
This is super cool & I'm impressed that it's working with WebGL.
From reading the code & seeing the examples in the sandbox, it looks like the sprite layer is defined one time (initialization) with specific sprite & animation properties that are exposed to JS via the SpriteGPULayer config https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/ga... , then that class passes the info over to the vertex shader which has ifdefs to determine which animation, other features are enabled for a given SpriteGPULayer - https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/re...
This way you don't end up having to do any updates per frame on the CPU and it remains one draw call for the entire layer right?
Are there other use cases besides from large scale sprite/animated backgrounds that you've thought of?
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Dev Log #14 - Phaser.js and game dev
I've started working on a simple interactive version of my portfolio using Phaser.js.
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Mundane Blaster - Web Game Challange 👽
This is first time i used Phaser for making a game but it's a very nice and easy HTML5 framework and i follow tutorial to use phaser and after few of them, i tried to add few things and make the gameplay how i would enjoy, so i learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding anything or changing in the game. 👾
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Engines to get you started in your web-based gaming development
Phaser
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Ask HN: Platform for 11 year old to create video games?
https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on.
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Achieving Success in Online Learning: A Practical Guide
Phasor which uses TypeScript or JavaScript
- Alternatives to Flash Player for Videogame Coding?
React
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React Fundamentals: What It Is, Why We Use It, and How to Get Started
Official React Documentation: react.dev MDN Javascript Documentation: developer.mozilla.org/JavaScript
- Your First React Component: JSX, Components, and the "Hello, World" Program(5/Sept)
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12 habits that secretly turn average devs into 10x engineers (no, not ChatGPT)
Early in my career, I struggled to understand how React’s state updates actually worked. Docs gave me the basics, but edge cases around batching were confusing. One weekend, I pulled up the React source code on GitHub and traced how state changes bubbled through the scheduler. Suddenly, the “weird bugs” I hit at work made sense because I wasn’t guessing anymore, I’d seen the engine.
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10 AI Tools That Took My SaaS Website from Zero to Launch!
3. Next.js and React (Frontend framework)
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Why did I build a transparent, account-free, open-source URL shortener?
My primary passion is backend development, but I wanted to build a user-friendly frontend to complete this project. Given my experience with React, Next.js was the obvious choice due to its excellent documentation and ease of use.
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What’s New in React 19? A Beginner’s Guide to the Latest Features
Check out the React 19 Upgrade Guide for more details. Have fun coding, and share in the comments what you’re building with React 19! 🎉
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How I’d Learn React, TypeScript & Tailwind in 2025 — and Build a Job-Ready Portfolio
React Official Documentation — Start here for official guides and tutorials
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From TypeScript to SQL: Automatically Granting DB Permissions Without Losing Your Mind
At IVAO, we partially follow micro-services best practices. This means each business group (e.g., Flight tracking, Flight planning, Air Traffic controlling, Training) has its own NestJS API and ReactJS frontend. But we took a shortcut on the DB side, as we have quite some references across systems, especially for user IDs, airports, etc... We decided to have a single MariaDB instance while having a dedicated logical database for each API, so we still have a separation of concerns but we can guarantee data integrity with foreign keys across those databases.
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How to Choose the Right Tech Stack for Your SaaS MVP
React.js (fast, large ecosystem)
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AI Stack for Solo Developers: Build an Entire Startup with These Tools
Tools: V0 by Vercel, shadcn/ui, React, Tailwind CSS V0 turns natural language prompts into ready-to-use React + Tailwind UI code. Ask for “a responsive SaaS dashboard with a dark theme and collapsible sidebar” and you get production-ready code instantly, accessible, tweakable, and not locked into rigid templates.
What are some alternatives?
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
streamlit - Streamlit — A faster way to build and share data apps.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core