phaser
neovim
phaser | neovim | |
---|---|---|
6 | 1,384 | |
36,353 | 76,665 | |
0.5% | 1.5% | |
9.8 | 10.0 | |
4 days ago | 4 days ago | |
JavaScript | Vim Script | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
neovim
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Why Neovim is My Text Editor of Choice
As a software engineer, choosing and understanding your text editor is important part of your work, as it impacts your productivity and workflow efficiency. It's like choosing the perfect tool for any trade - you need to know what tool to use and how to use it effectively if you want to excel. For me, I use Neovim as my editor and I have been using it for a little over a year now.
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Let's See Your Terminal
This got me thinking about my recent pivot, my switch to Neovim by way of LazyVim to write most of my code, and using tmux to keep terminal states alive after closing a session.
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
Neovim: Make sure you have Neovim installed on your system. You can check the official website for installation instructions: https://neovim.io/ Git: We'll be using Git to clone the LazyVim starter pack. If you don't have Git, you can download it from https://git-scm.com/downloads
- Helix - Front-End Power
- Neovim
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Effective Neovim Setup. A Beginner’s Guide
There are several ways to install Neovim. This wiki provides several guidelines on how to install Neovim.
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Aftermath of switching from VSCode to Neovim
All these thoughts I've shared, I would have them on occasion - but ever since I switched to Linux and Neovim, my curiosity has been through the roof. Switching over to Neovim and Linux was a not so fun weekend of configuration and spending half a day getting my work's local dev environment running on my new OS (which no one has tested development on). But I now have a deeper understanding of the tools I use, and have a text editor configured to be the most optimal for the way I want to use it.
- Neovim is 10 years old today
- Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
- Neovim v0.9.5 Released
What are some alternatives?
kaboom.js - 💥 JavaScript game library
vim9 - An experimental fork of Vim, exploring ways to make Vim script faster and better.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
helix - A post-modern modal text editor.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
neovide - No Nonsense Neovim Client in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
A-Frame - :a: Web framework for building virtual reality experiences.
AstroVim - AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins [Moved to: https://github.com/AstroNvim/AstroNvim]
melonJS - a fresh, modern & lightweight HTML5 game engine
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.