phaser
Electron
phaser | Electron | |
---|---|---|
7 | 236 | |
36,394 | 112,107 | |
0.6% | 0.4% | |
9.8 | 9.8 | |
4 days ago | about 14 hours ago | |
JavaScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
Electron
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Release Radar • February 2024 Edition
The team at Electron have been faithfully shipping new releases almost every single month. I think they had Christmas off 🤔. This popular framework has developers writing cross-platform desktop applications using JavaScript, HTML and CSS. The latest update depreciates some process events, and added new modules, APIs, methods, and more. Read into all the changes in the Electron release notes. This month, Electron also introduced a new formal RFC process.
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The IDEs we had 30 years ago and we lost
VS Code has been crashing at launch in Wayland since more than eight months ago:
https://github.com/electron/electron/issues/37531
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Design Systems with Web Components
So we talked a lot about the Atomic Design Principle, but you could just use that in any system and start creating. You could have Angular components, React Components, and Vue Components. But if you notice these don't easily work Everwhere. So the solution is to use Web Components because the modern browser can already understand these, and any Front-End framework can then utilize these components. You can use Electron for desktop (Slack, VSCode), PWA for both Android and iOS, and across all browsers Can I Use.
- Settings · Rulesets · electron/electron
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How I got Wayland, Vulkan, and hardware acceleration working with Figma on Fedora 39.
I'm noticing a significant boost in performance, crisper text, and better power savings. The only shortcoming is that the window which Figma will run on will lose its shadow. This is due to a technical limitation with frameless windows on Linux.
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Building Apps with Tauri and Elixir
For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native applications built with solutions like Electron, Tauri, Capacitor, and many more. While these are great solutions, sometimes configuration can be tricky and the applications we create can become somewhat bloated in terms of memory usage.
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MS Teams & Electron libwebp 0-Day Vulnerability
Electron patch for version 27: https://github.com/electron/electron/pull/39823
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
It does, see [0]. Fun fact: Signal desktop, which uses Electron under the hood, is running without sandbox on Linux [1][2].
[0] https://github.com/electron/electron/pull/39824
[1] https://github.com/signalapp/Signal-Desktop/issues/5195
[2] https://github.com/signalapp/Signal-Desktop/pull/4381
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Capturing at Speed of Thought
Turns out, there is an issue with the electron window not returning focus correctly on mac - https://github.com/electron/electron/issues/5495. The trick to solving is to treat quick capture as a screensaver. When closing, you hide it by setting the opacity to 0 and sending hide: command to the first responder.
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$Home, Not So Sweet $Home
Open since 2016! https://github.com/electron/electron/issues/8124
What are some alternatives?
kaboom.js - 💥 JavaScript game library
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
dotenv - Loads environment variables from .env for nodejs projects.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Eel - A little Python library for making simple Electron-like HTML/JS GUI apps
Godot - Godot Engine – Multi-platform 2D and 3D game engine
puppeteer - Node.js API for Chrome
A-Frame - :a: Web framework for building virtual reality experiences.
react-native - A framework for building native applications using React
melonJS - a fresh, modern & lightweight HTML5 game engine
cheerio - The fast, flexible, and elegant library for parsing and manipulating HTML and XML.