phaser VS Electron

Compare phaser vs Electron and see what are their differences.

phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by phaserjs)

Electron

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS (by electron)
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phaser Electron
7 236
36,394 112,107
0.6% 0.4%
9.8 9.8
4 days ago about 14 hours ago
JavaScript C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

phaser

Posts with mentions or reviews of phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Alternatives to Flash Player for Videogame Coding?
    1 project | news.ycombinator.com | 8 May 2024
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
    If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.

    [0] https://phaser.io/

  • Gamedev.js Jam 2024 start and theme announcement!
    4 projects | dev.to | 13 Apr 2024
    Gold : GitHub, Phaser Studio, Arcadia
  • Introduction to JavaScript: Empowering Web Development with Interactivity
    4 projects | dev.to | 25 Mar 2024
    Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
  • A developer portfolio as a 2D top-down walking simulator
    3 projects | news.ycombinator.com | 15 Mar 2024
    This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
  • Aftermath of switching from VSCode to Neovim
    3 projects | dev.to | 19 Feb 2024
    Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
  • Phaser: A fast, fun and free open source HTML5 game framework
    2 projects | news.ycombinator.com | 13 Sep 2023
    I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.

    The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.

    Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.

    Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.

    Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.

    As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.

    Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.

Electron

Posts with mentions or reviews of Electron. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.
  • Release Radar • February 2024 Edition
    13 projects | dev.to | 29 Feb 2024
    The team at Electron have been faithfully shipping new releases almost every single month. I think they had Christmas off 🤔. This popular framework has developers writing cross-platform desktop applications using JavaScript, HTML and CSS. The latest update depreciates some process events, and added new modules, APIs, methods, and more. Read into all the changes in the Electron release notes. This month, Electron also introduced a new formal RFC process.
  • The IDEs we had 30 years ago and we lost
    14 projects | news.ycombinator.com | 28 Dec 2023
    VS Code has been crashing at launch in Wayland since more than eight months ago:

    https://github.com/electron/electron/issues/37531

  • Design Systems with Web Components
    5 projects | dev.to | 18 Dec 2023
    So we talked a lot about the Atomic Design Principle, but you could just use that in any system and start creating. You could have Angular components, React Components, and Vue Components. But if you notice these don't easily work Everwhere. So the solution is to use Web Components because the modern browser can already understand these, and any Front-End framework can then utilize these components. You can use Electron for desktop (Slack, VSCode), PWA for both Android and iOS, and across all browsers Can I Use.
  • Settings · Rulesets · electron/electron
    1 project | /r/europe | 8 Nov 2023
  • How I got Wayland, Vulkan, and hardware acceleration working with Figma on Fedora 39.
    2 projects | /r/linux | 7 Nov 2023
    I'm noticing a significant boost in performance, crisper text, and better power savings. The only shortcoming is that the window which Figma will run on will lose its shadow. This is due to a technical limitation with frameless windows on Linux.
  • Building Apps with Tauri and Elixir
    14 projects | dev.to | 19 Oct 2023
    For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native applications built with solutions like Electron, Tauri, Capacitor, and many more. While these are great solutions, sometimes configuration can be tricky and the applications we create can become somewhat bloated in terms of memory usage.
  • MS Teams & Electron libwebp 0-Day Vulnerability
    1 project | /r/MicrosoftTeams | 30 Sep 2023
    Electron patch for version 27: https://github.com/electron/electron/pull/39823
  • CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
    18 projects | news.ycombinator.com | 12 Sep 2023
    It does, see [0]. Fun fact: Signal desktop, which uses Electron under the hood, is running without sandbox on Linux [1][2].

    [0] https://github.com/electron/electron/pull/39824

    [1] https://github.com/signalapp/Signal-Desktop/issues/5195

    [2] https://github.com/signalapp/Signal-Desktop/pull/4381

  • Capturing at Speed of Thought
    1 project | dev.to | 7 Sep 2023
    Turns out, there is an issue with the electron window not returning focus correctly on mac - https://github.com/electron/electron/issues/5495. The trick to solving is to treat quick capture as a screensaver. When closing, you hide it by setting the opacity to 0 and sending hide: command to the first responder.
  • $Home, Not So Sweet $Home
    7 projects | news.ycombinator.com | 16 Aug 2023
    Open since 2016! https://github.com/electron/electron/issues/8124

What are some alternatives?

When comparing phaser and Electron you can also consider the following projects:

kaboom.js - 💥 JavaScript game library

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️

dotenv - Loads environment variables from .env for nodejs projects.

cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

Eel - A little Python library for making simple Electron-like HTML/JS GUI apps

Godot - Godot Engine – Multi-platform 2D and 3D game engine

puppeteer - Node.js API for Chrome

A-Frame - :a: Web framework for building virtual reality experiences.

react-native - A framework for building native applications using React

melonJS - a fresh, modern & lightweight HTML5 game engine

cheerio - The fast, flexible, and elegant library for parsing and manipulating HTML and XML.