pfr VS EU4ConsolePatcher

Compare pfr vs EU4ConsolePatcher and see what are their differences.

pfr

std::tuple like methods for user defined types without any macro or boilerplate code (by boostorg)

EU4ConsolePatcher

A simple memory patcher which enables the internal developer console in ironman mode (by steeno)
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pfr EU4ConsolePatcher
4 7
1,263 67
1.0% -
7.9 2.6
17 days ago over 2 years ago
C++ C++
Boost Software License 1.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pfr

Posts with mentions or reviews of pfr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.
  • Rooting for P1061 "Structured Bindings can introduce a Pack"
    1 project | /r/cpp | 19 Oct 2023
    This single feature opens a world of new possiblities. For example, it makes implementing "getting the number of fields" trivial. Furthrmore, and much more importantly, it enables turning a struct into a tuple. Currently, this can only be done by enumerating cases (therefore it's not fully generic), as with Boost PFR. By the way, PFR greatly simplifies our codebases, especially for parts with serialization and/or reflection.
  • Minimum viable declarative GUI in C++
    3 projects | /r/cpp | 23 Mar 2022
    The code is relatively short and can be groked with a few coffees: https://github.com/boostorg/pfr/tree/develop/include/boost/pfr ; if you're using C++17 it uses a binary search (https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/fields_count.hpp) to count the number of fields in a struct, by starting by the observation that a likely majorant on the number of fields in a struct is sizeof(the struct) * CHAR_BIT, assuming not too many [[no_unique_address]] tomfooleries. Then once this count is known it's possible to simply map them as a tuple through sheer brute force and destructuring: https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/core17_generated.hpp
  • The Serde Rust Framework
    14 projects | news.ycombinator.com | 14 Oct 2021
    I wonder if the c++ approach of boost.pfr would be portable to rust ? It allows reflection on aggregates without needing to annotate anything: https://github.com/boostorg/pfr
  • Counting the number of fields in an aggregate in C++20
    2 projects | /r/cpp | 14 Mar 2021
    It is an 'interesting' meta-programming problem though (wasted many weeks on it myself, fixed a small gcc bug - a 'uniform init' edge case and filed an issue with magic_get Reflecting array members of aggregate structs).

EU4ConsolePatcher

Posts with mentions or reviews of EU4ConsolePatcher. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing pfr and EU4ConsolePatcher you can also consider the following projects:

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.

magic_get - std::tuple like methods for user defined types without any macro or boilerplate code

Thyme - An open source re-implementation of Generals : Zero Hour written in C++.

MLV-App - All in one MLV processing app.

s25client - Return To The Roots (Settlers II(R) Clone)

ComLightInterop - Cross-platform COM interop library for .NET Core 2.1 or newer

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

create-rust-app - Set up a modern rust+react web app by running one command.

ASCII-Invader - An ASCII terminal variation of the popular Space Invader game

sapio - A Bitcoin Programming Language

EU4dll - Europa Universalis IV double byte language patch; master:1.34.2, dev:1.36.2.0