texel
Texel chess engine (by peterosterlund2)
popeye
Popeye is a chess problem solving and testing software with strong support for fairy chess and heterodox genres. For more information cf. topic "Popeye (chess)" on http://en.wikipedia.org/ (by thomas-maeder)
texel | popeye | |
---|---|---|
1 | 3 | |
27 | 30 | |
- | - | |
9.0 | 9.5 | |
24 days ago | 23 days ago | |
C++ | C | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
texel
Posts with mentions or reviews of texel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-30.
popeye
Posts with mentions or reviews of popeye.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-30.
- This might be a strange question, but I'm searching for a program to reverse engineer a chess position.
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Puzzle competition
Why not using Popeye instead of Fairy Stockfish? That way you can be sure about the stipulation.
-
What mathematical framework for (algorithmic) theme detection?
I'm trying to came up with a suitable mathematical framework to study and detect themes in problems and, why not, choices made by players and engines in actual matches. I am somewhat inspired by the work by Guerino Mazzola in music composition, which mainly uses category theory to analize and compose music. I didn't study the inner workings of Popeye, so I might miss some fundamental knowledge.
What are some alternatives?
When comparing texel and popeye you can also consider the following projects:
corrade - C++11 multiplatform utility library
magnum-examples - Examples for the Magnum C++11 graphics engine
nCine - A cross-platform 2D game engine
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
ReactionGame - An OpenCV and C++ based Mini-game
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢