permutate-macro VS rust-gpu-bridge

Compare permutate-macro vs rust-gpu-bridge and see what are their differences.

permutate-macro

cfg-like Rust macro for statically generating code permutations. (by Bevy-Rust-GPU)

rust-gpu-bridge

Bridge crate for writing code that can compile under both rust-gpu and regular rust. (by Bevy-Rust-GPU)
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permutate-macro rust-gpu-bridge
1 1
2 1
- -
5.1 5.4
5 months ago 5 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

permutate-macro

Posts with mentions or reviews of permutate-macro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

rust-gpu-bridge

Posts with mentions or reviews of rust-gpu-bridge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

What are some alternatives?

When comparing permutate-macro and rust-gpu-bridge you can also consider the following projects:

rust-gpu-builder - Utility application for building rust-gpu shader crates.

example-workspace - Example workspace showcasing hot-reloading and hot-building.

bevy-pbr-rust - rust-gpu port of bevy-pbr

Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.

crates.io - The Rust package registry

bevy-rust-gpu - Bevy plugin for hot-building and hot-reloading rust-gpu shaders.

bevy - A refreshingly simple data-driven game engine built in Rust