permafrost-engine
An OpenGL RTS game engine written in C (by eduard-permyakov)
smenu
smenu started as a lightweight and flexible terminal menu generator, but quickly evolved into a powerful and versatile CLI selection tool for interactive or scripting use. (by p-gen)
permafrost-engine | smenu | |
---|---|---|
10 | 37 | |
2,596 | 2,334 | |
- | - | |
9.5 | 8.1 | |
about 1 month ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
permafrost-engine
Posts with mentions or reviews of permafrost-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
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Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
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EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
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Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
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100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
smenu
Posts with mentions or reviews of smenu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-04.
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Lineselect 0.1.6
You can also use smenu (https://github.com/p-gen/smenu) to make these and many other selections.
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smenu clean window effect
Here are the relevant bits of the source (in [smenu.c](https://github.com/p-gen/smenu/blob/master/smenu.c):
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So you've installed `fzf`. Now what?
Here are the bindings for smenu-history, I found somewhere at the site:
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I created a full POSIX sh menu.
I suggest a name change, so your smenu, isn't confused with this smenu, which is a totally different entity, can present the menus in columns, lines and tabular fashion, has hotkey support, and so much more, I don't know if it is POSIX compliant, but it can also be used with sh, and just not bash.
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Recommendations for CLI / terminal utilities for dialog or confirmation prompts?
smenu for menu and dialogs
- smenu started as a lightweight and flexible terminal menu generator, but quickly evolved into a powerful and versatile CLI selection tool/filter for interactive or scripting use.
- smenu v1.2.0 is released.
- smenu v1.2.0 is available with improvements in the multiple selections feature.
What are some alternatives?
When comparing permafrost-engine and smenu you can also consider the following projects:
qb64 - BASIC for the modern era.
RAGENativeUI
mark_vi - mark_v_1099_revision_4_source
kks - Handy Kakoune companion.
no - Source code for the no app
notes - notes on the tools in my Unix/Linux toolbox, dotfiles, etc
Quake-2 - Quake 2 GPL Source Release
cleanit - Cleanit cleanup your ~/Downloads and ~/.Trash directory, and set the cleanup schedule on your MacOS.
instead - INSTEAD - Simple Text Adventure Interpreter
hx - Hex editor for the terminal using plain C99 + POSIX libs.
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
sn - Simple Notes using fzf