permafrost-engine
LearnC
permafrost-engine | LearnC | |
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10 | 5 | |
2,596 | 15 | |
- | - | |
9.5 | 0.0 | |
about 1 month ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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permafrost-engine
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
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Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
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EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
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Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
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100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
LearnC
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How would I structure a game engine in C that uses SDL2
Yes I have written a game in C/SDL2. It's 2,200 lines long. The Windows C code (actually easy to convert to Linux) is in the asteroids_ch48.zip file in https://github.com/David-H-Bolton/LearnC You'll need the sounds and graphics and have to install SDL2 on your PC.
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Is C a decent programming language for small(ish) games?
I wrote an asteroids game in C with SDL2 about 2,200 lines. On Windows and Linux. It had aliens, ran at 60 fps, had pixel perfect collision detection and a high-score table. Source code is on GitHub( Windows version) and Linux. In both cases you need the chapter 48 files plus the graphics.zip and sounds.zip in the Windows folder.
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Ast3r0id: My first ever game in C with SDL2
I too wrote an Asteroids game in C with SDL2. It's about 2,200 lines long and there's a Linux (compiled with clang) and Windows (compiled with Visual studio 2019) version. The Linux one The Windows one.
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raylib vs SDL2 vs Allegro. Which would you recommend for simple games?
I wrote asteroids in C + SDL2 about 2,000 lines of code and that included high score table, and high speed pixel perfect collision detection. The code is here: Windows C source code (Visual Studio), or Linux C Source code (VS Code + clang). The chapter 48 has the full version; the other chapters are steps.
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100k members! To celebrate, what is your favorite piece of C code you have written?
An asteroids game. 2,200 lines of C (with SDL2). Best bit is the collision detection which I devised; it's pixel perfect and runs at 60 fps. Windows source code is here (use the asteroids_ch48.zip file) https://github.com/David-H-Bolton/LearnC and Linux https://github.com/David-H-Bolton/LearnCOnLinux
What are some alternatives?
qb64 - BASIC for the modern era.
smenu - smenu started as a lightweight and flexible terminal menu generator, but quickly evolved into a powerful and versatile CLI selection tool for interactive or scripting use.
mark_vi - mark_v_1099_revision_4_source
2n - 2048 clone for the console, written in C
no - Source code for the no app
cave9 - gravity cave-exploration game (SF-Cave goes 3D)
Quake-2 - Quake 2 GPL Source Release
hos-x86 - A simple Unix like operating system from scratch.
instead - INSTEAD - Simple Text Adventure Interpreter
tilck - A Tiny Linux-Compatible Kernel
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
no - A silly, useless alternative to the well-known UNIX "yes" command