perceptronCobol
sm64
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perceptronCobol | sm64 | |
---|---|---|
4 | 71 | |
71 | 7,324 | |
- | 1.2% | |
0.0 | 3.9 | |
over 3 years ago | 3 months ago | |
COBOL | C | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
perceptronCobol
- [Alien Hunter Series Pt. 1] Mastering the COBOL Programming Language
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COBOL wants to find out just how popular it is
I used to work in a bank with people that came from mainframes. They use to talk about Cobol and how it was a well paid job, cause of the lack of programmers.
As a way of learning the language I end up writing a perceptron in it [1]. It was a fun exercise.
1 - https://github.com/victorqribeiro/perceptronCobol
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Ask HN: How do I learn (real life) COBOL?
I don't know if this could be considered "learning" in the sense that you mean, but I chose code that I wrote in a familiar language and re-wrote it in Cobol. It was fun and I end up learning a lot.
https://github.com/victorqribeiro/perceptronCobol
- GnuCOBOL – a free/libre COBOL compiler
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
cob-webber - Shelob of Cirith Ungol
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
cobol-programming-co
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
SDL - Simple Directmedia Layer
oot - Decompilation of The Legend of Zelda: Ocarina of Time
cobol-programming-course - Training materials and labs for a "Getting Started" level course on COBOL
libsm64 - Mario 64 as a library for use in external game engines
cobol_to_elixir
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
COBOL-Guide - COBOL Guide
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/