pbrt-v3
ziglings
pbrt-v3 | ziglings | |
---|---|---|
17 | 36 | |
4,828 | 4,107 | |
- | - | |
2.3 | 8.1 | |
8 months ago | 3 months ago | |
C++ | Zig | |
BSD 2-clause "Simplified" License | MIT License |
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pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
ziglings
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Roadmap to master zig
Master syntax - language possibilities, so that you can read code. Ziglings (or github) does great job teaching it!
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Problems of C, and how Zig addresses them
I am interested to learn, how Traits in Rust and Interfaces in Go behave differently from this concept.
[1] https://github.com/ratfactor/ziglings/blob/main/exercises/09...
- Learning how to use the Zig build system.
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What's the reasoning behind the iguana mascot, and why is Zig specifically named so?
Is Zero the space lizard (dinosaur?) with the hammer in the picture in Ziglings' readme? (I like this guy)
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List of wanted examples?
Yesterday someone introduced me to ziglings, do you mean that? https://github.com/ratfactor/ziglings/tree/main/exercises
- Looking for feedback on new Ziglings Exercise 101 (multi-object 'for' loops and data-oriented design)
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Curious noob peeks memory and wants to understand it 😅
Hi! I am learning zig through the Ziglings repo. I was messing around exercise 54 where it shows how you can create a pointer to many items instead of a slice:
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What “sucks” about Zig?
Also, https://github.com/ratfactor/ziglings if you missed it.
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Ask reddit: What learning resources have taught you the most about zig?
Along with ziglearn, I also found ziglings useful.
- Bun v0.5
What are some alternatives?
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
awesome-zig
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
odin_rosettacode - Odin examples for Rosetta Code
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
nrf-hal - A Rust HAL for the nRF family of devices
tray_rust - A toy ray tracer in Rust
rust-koans - Koans for the Rust programming language
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
xtensa-zig - Zig built against xtensa fork of LLVM for targetting ESP32