pbrt-v3
spotless
pbrt-v3 | spotless | |
---|---|---|
17 | 11 | |
4,828 | 4,194 | |
- | 1.4% | |
2.3 | 9.7 | |
8 months ago | 1 day ago | |
C++ | Java | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
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pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
spotless
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We Have Code Quality At Home: Open Source Java Code Quality Tools
Spotless is an open-source, multi-language, customizable code formatter for projects. It comes with a Maven Plugin that can be customized as needed.
- FLiPN-FLaNK Stack for March 6, 2023
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Programming Breakthroughs We Need
Some code formatters such as Spotless (https://github.com/diffplug/spotless/tree/main/plugin-gradle...) allow you to format code only in files that have changes against some designated branch such as `master`. So, you check out your feature branch, make changes, do some commits, and run spotless. Only the files which have some changes between your workspace and the master branch will be formatted. This allows you to gradually format the project as and when files would be changed anyways.
- What supporting tools (linting, style/formatting, etc) are you using nowadays?
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How does Apache ShardingSphere standardize and format code? We use Spotless
As a Top-Level Apache open source project, ShardingSphere has 400 contributors as of today. Since most developers do not have the same coding style, it is not easy to standardize the project’s overall code format in a GitHub open collaboration model. To solve this issue, ShardingSphere uses Spotless to unify code formatting.
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Use semantic indenting
But please just use an code formatter like spotless. Or better yet set it as a pre commit hook. You will thank yourself later, and so will all of your coworkers.
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Zero Config Code Formatter?
I use Spotless but it’s not as opiniotated as Prettier or Black
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The obligatory braces and if/else questions
I use Spotless and it works quite well, but there are many other options. Also good IDEs can reformat your code.
- Java Cheatsheet to refresh the basic concepts of Java
- Is there any actively maintained Java library to format code?
What are some alternatives?
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
Checkstyle - Checkstyle is a development tool to help programmers write Java code that adheres to a coding standard. By default it supports the Google Java Style Guide and Sun Code Conventions, but is highly configurable. It can be invoked with an ANT task and a command line program.
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
google-java-format - Reformats Java source code to comply with Google Java Style.
odin_rosettacode - Odin examples for Rosetta Code
prettier-java - Prettier Java Plugin
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
palantir-java-format - A modern, lambda-friendly, 120 character Java formatter.
tray_rust - A toy ray tracer in Rust
prettier - Prettier is an opinionated code formatter.
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
git-code-format-maven-plugin - A maven plugin that automatically deploys code formatters as pre-commit git hook