pbrt-v3
Rustlings
pbrt-v3 | Rustlings | |
---|---|---|
17 | 289 | |
4,828 | 49,342 | |
- | 2.0% | |
2.3 | 9.5 | |
8 months ago | 8 days ago | |
C++ | Rust | |
BSD 2-clause "Simplified" License | MIT License |
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pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
Rustlings
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GPUI 2 is now in production – Zed
Zed is great, have been using it to do the Rustlings exercises and learn Rust:
https://github.com/rust-lang/rustlings
If you've been looking for an excuse to learn Rust, check it out.
- I'm looking for practical Rust exercises
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Avoid nested matches
Doing the rustlings conversions/from_into task which asks
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Rustlings is the greatest thing ever
However, I stumbled across Tauri (as a replacement for Electron), and installed Rust just to get Tauri to work. A few days later, I installed Rustlings (https://github.com/rust-lang/rustlings) on a whim, and did the first exercise.
- CodeCrafters CEO adds his paid service as a next step after finishing Rustlings
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Learning Zig
Rust also has something similar which is where I believe Zig drew inspiration from as well: https://github.com/rust-lang/rustlings
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Bevy XPBD: A physics engine for the Bevy game engine
Rustlings gives a great introduction to the language:
https://github.com/rust-lang/rustlings
Disclaimer: I write JavaScript
- Learning Rust Recommendations?
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Hi I’m a total newbie to programming but wants to learn rust as a first language.
Consider solving puzzles and exercises from rustlings and / or try the Rust track at exercism which I found very valuable.
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Reached a new benchmark today, completed 1000 problems
Rustlings(for learning by doing): https://github.com/rust-lang/rustlings
What are some alternatives?
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
rust-koans - Koans for the Rust programming language
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
rust-by-example - Learn Rust with examples (Live code editor included)
odin_rosettacode - Odin examples for Rosetta Code
Exercism - Scala Exercises - Crowd-sourced code mentorship. Practice having thoughtful conversations about code.
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
book - The Rust Programming Language
tray_rust - A toy ray tracer in Rust
rust-learning - A bunch of links to blog posts, articles, videos, etc for learning Rust
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
rust-by-practice - Learning Rust By Practice, narrowing the gap between beginner and skilled-dev through challenging examples, exercises and projects.