pbrt-v3
neovim
pbrt-v3 | neovim | |
---|---|---|
17 | 1,384 | |
4,828 | 76,665 | |
- | 1.5% | |
2.3 | 10.0 | |
8 months ago | 6 days ago | |
C++ | Vim Script | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
neovim
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Why Neovim is My Text Editor of Choice
As a software engineer, choosing and understanding your text editor is important part of your work, as it impacts your productivity and workflow efficiency. It's like choosing the perfect tool for any trade - you need to know what tool to use and how to use it effectively if you want to excel. For me, I use Neovim as my editor and I have been using it for a little over a year now.
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Let's See Your Terminal
This got me thinking about my recent pivot, my switch to Neovim by way of LazyVim to write most of my code, and using tmux to keep terminal states alive after closing a session.
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
Neovim: Make sure you have Neovim installed on your system. You can check the official website for installation instructions: https://neovim.io/ Git: We'll be using Git to clone the LazyVim starter pack. If you don't have Git, you can download it from https://git-scm.com/downloads
- Helix - Front-End Power
- Neovim
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Effective Neovim Setup. A Beginner’s Guide
There are several ways to install Neovim. This wiki provides several guidelines on how to install Neovim.
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Aftermath of switching from VSCode to Neovim
All these thoughts I've shared, I would have them on occasion - but ever since I switched to Linux and Neovim, my curiosity has been through the roof. Switching over to Neovim and Linux was a not so fun weekend of configuration and spending half a day getting my work's local dev environment running on my new OS (which no one has tested development on). But I now have a deeper understanding of the tools I use, and have a text editor configured to be the most optimal for the way I want to use it.
- Neovim is 10 years old today
- Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
- Neovim v0.9.5 Released
What are some alternatives?
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
vim9 - An experimental fork of Vim, exploring ways to make Vim script faster and better.
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
helix - A post-modern modal text editor.
odin_rosettacode - Odin examples for Rosetta Code
neovide - No Nonsense Neovim Client in Rust
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
tray_rust - A toy ray tracer in Rust
AstroVim - AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins [Moved to: https://github.com/AstroNvim/AstroNvim]
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.