pbrt-v3 VS .emacs.d

Compare pbrt-v3 vs .emacs.d and see what are their differences.

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (by mmp)
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pbrt-v3 .emacs.d
17 55
4,828 25
- -
2.3 7.5
8 months ago 3 months ago
C++ Emacs Lisp
BSD 2-clause "Simplified" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pbrt-v3

Posts with mentions or reviews of pbrt-v3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Ask HN: Any good books on ray tracing?
    1 project | news.ycombinator.com | 21 Apr 2024
    Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.

    [0]: https://pbrt.org/

  • Spectral Ray Tracing
    3 projects | news.ycombinator.com | 15 Apr 2024
  • Is it possible and realistic to learn independent of an API?
    3 projects | /r/GraphicsProgramming | 6 Dec 2023
    Physically Based Raytracing
  • C++ Project to Put On Resume
    1 project | /r/cpp_questions | 5 Jun 2023
    Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
  • (Why) is a toy password manager a too complex summer project?
    3 projects | /r/rust | 3 Jun 2023
    Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
  • Suggestions for some best books on computer vision
    2 projects | /r/computervision | 2 Apr 2023
    This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
  • Org Mode Gripes
    6 projects | /r/emacs | 13 Feb 2023
    Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
  • Ask HN: What is the coding exercise you use to explore a new language?
    6 projects | news.ycombinator.com | 14 Sep 2022
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
  • Physically Based: A Database of PBR Values for Real-World Materials
    1 project | news.ycombinator.com | 21 Aug 2022
    I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.

    The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.

    [1]: https://pbrt.org/

.emacs.d

Posts with mentions or reviews of .emacs.d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.
  • .emacs.d/init.org at main · amno1/.emacs.d · GitHub
    1 project | /r/planetemacs | 4 Nov 2023
    1 project | /r/planetemacs | 25 Sep 2023
  • How can I temporarily bypass helm and put free text
    2 projects | /r/emacs | 9 Jun 2023
    In my Helm, I have to actively choose the candidate to confirm it. So I can type in both paths that are shorter or longer then existing ones. I even made a video to demonstrate it, the thread was relatively recently up I think. My Helm setup is here it if helps you, find Helm in the list of packages.
  • cannot create new directory in dired due to autocomplete
    1 project | /r/emacs | 18 May 2023
    I also use Helm, and I have no problems. Just keep typing, once you typed a letter that does not exist in a path name it will stop completing. I don't know if I have some special option enabled/disabled; I don't think you need it, but you can see my Helm config (just scroll down untill you find "Helm").
  • Custom-built Emacs vs Pre-built Emacs benchmarks (v30.0.50) and current Emacs performance on Windows
    2 projects | /r/emacs | 28 Apr 2023
    When all deps are installed,my config is over 200 packages. On my Arch Linux desktop I built in 2016, with i7 4.6k (haswell) it starts ~0.7 secs, but init time will be anything between 0.5 ~ 0.8 secs, i guess depending on what system does. So all things same, init time will vary.
  • org-SUPER-sparse-tree?
    3 projects | /r/emacs | 20 Apr 2023
    I am using it in my literate org-config. If you scroll down, there is a big list of packages, and I have done a small wrapper around helm-imenu, to jump to a package configuration. Looks like this.
  • Is there a package or something for code completion in org mode files for src blocks?
    3 projects | /r/emacs | 20 Apr 2023
    That does not work for completions, at least not for me. It works for keymaps, so you can have mode specific (or really any) keymap in src blocks. I have been using his method myself in my init file generator for quite a while now. If you (or anyone) knows/have an idea how to expand it for completions and eldoc, I would be really happy to hear.
  • amno1's Emacs Config
    1 project | /r/planetemacs | 19 Apr 2023
  • ranger.el or dirvish?
    3 projects | /r/emacs | 7 Apr 2023
    I don't know what if it is more robust but I use more or less plain dired with just some options turned on to make it less noisy to look at, but I don't "manage" my files so much to be honest. I do use some extras from dired-hacks, and my own dired-auto-readme, but that is about it. You can check my setup if you wish, look at "dired" under packages and in Lisp folder for "dired-extras.el".
  • Not sure how to integrate autoloads into my Emacs config
    2 projects | /r/emacs | 30 Mar 2023
    I personally put all custom lisp in a special directory and scrape autoloads myself. If you are curious, you can check under "generator", functions generate-autoloads and collect-autoloads, but there is nothing special, just plain text search and copy-paste programmatically. I don't recommend to use it though.

What are some alternatives?

When comparing pbrt-v3 and .emacs.d you can also consider the following projects:

the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project

ranger.el - Bringing the goodness of ranger to dired!

mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer

mpv.el - control mpv for easy note taking

odin_rosettacode - Odin examples for Rosetta Code

icomplete-vertical - Global Emacs minor mode to display icomplete candidates vertically

RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.

peep-dired - A convienent way to look up file contents in other window while browsing directory in dired

tray_rust - A toy ray tracer in Rust

xah-fly-keys - the most efficient keybinding for emacs

RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers

expand-region.el - Emacs extension to increase selected region by semantic units.