pbrt-v3
Sourcetrail
pbrt-v3 | Sourcetrail | |
---|---|---|
17 | 46 | |
4,828 | 12,302 | |
- | - | |
2.3 | 7.0 | |
8 months ago | over 2 years ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
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pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
Sourcetrail
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Ask HN: Anyone use a code to mindmap/flowchart tool?
I wish something existed in this space. I used Coati Software's Sourcetrail for a couple of years. Unfortunately it was discontinued. It was a wonderful piece of software that indexed a code repository, and exposed an interface to explore it interactively. At least for me, it significantly improved the understanding and legibility of code.
The code is in an archived state (https://github.com/CoatiSoftware/Sourcetrail). Searching for the software on Google shows some screenshots.
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Ask HN: What would an IDE built for the Apple Vision Pro look like?
I think it might make large scale code visualization in a similar way to how SourceTrail does it more feasible: https://github.com/CoatiSoftware/Sourcetrail
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How to quickly learn/understand the system architecture of any given application?
Sourcetrail: Free and open-source cross-platform source explorer https://github.com/CoatiSoftware/Sourcetrail
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Tools/software for visualizing code structure/dependencies of large C project.
Yep souecetrail https://github.com/CoatiSoftware/Sourcetrail
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Tools to understand a new code base
I've used https://github.com/CoatiSoftware/Sourcetrail in the past for some bits of the legacy code project I'm on. I also use vim and cscope for day to day navigation but it's harder to get a big picture with those alone.
- Is there a site or extension where to learn C++ by doing, learning more visually?
- “Zoom Out”: The missing feature of IDEs
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Tools for Building Symbol Tables from A Source Code File
Sourcetrail?
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A Byfrost Indexer Update-A Graphing Demo
Does it strive to do what Sourcetrail used to ?
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How to understand a c++ project
You could always try using Sourcetrail. Unfortunately the open source project is now archived but it should still help you get insights into your code.
What are some alternatives?
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
Spotbugs - SpotBugs is FindBugs' successor. A tool for static analysis to look for bugs in Java code.
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
PMD - An extensible multilanguage static code analyzer.
odin_rosettacode - Odin examples for Rosetta Code
Checkstyle - Checkstyle is a development tool to help programmers write Java code that adheres to a coding standard. By default it supports the Google Java Style Guide and Sun Code Conventions, but is highly configurable. It can be invoked with an ANT task and a command line program.
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
infer - A static analyzer for Java, C, C++, and Objective-C
tray_rust - A toy ray tracer in Rust
Gource - software version control visualization
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
FindBugs - The new home of the FindBugs project