parametric_surfaces VS LearnOpenGL

Compare parametric_surfaces vs LearnOpenGL and see what are their differences.

parametric_surfaces

Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript. (by solidiquis)

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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parametric_surfaces LearnOpenGL
4 624
49 10,261
- -
1.8 3.8
over 2 years ago 10 days ago
Rust C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

parametric_surfaces

Posts with mentions or reviews of parametric_surfaces. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-03.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing parametric_surfaces and LearnOpenGL you can also consider the following projects:

newton-fractal - Drawing Newton's fractal using pure js, rust-wasm, SIMDs, threads and GPU

raylib - A simple and easy-to-use library to enjoy videogames programming

ide - Enso – a visual and textual functional programming language.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glium - Safe OpenGL wrapper for the Rust language.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

MassDiceRoller - Project to learn React and do it properly (including CI/CD, testing, etc). The web app simulates rolling many dice and makes it easy to reroll certain outcomes.

sokol - minimal cross-platform standalone C headers

hello_opengl - My "Hello World" for OpenGL.

bevy - A refreshingly simple data-driven game engine built in Rust

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

SFML - Simple and Fast Multimedia Library