pangamebook
Lua-filter for Pandoc to generate gamebook by shuffling headers and changing to numbers (by lifelike)
gamebookformat
NOTE: This repo is unmaintained. See https://github.com/lifelike/pangamebook for a better tool to do this. A markup-language and set of command-line tools for gamebooks or choice-based interactive fiction for print/ebooks or playing in a browser (could be embedded in app). (by lifelike)
pangamebook | gamebookformat | |
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11 | 4 | |
16 | 45 | |
- | - | |
2.6 | 0.0 | |
8 months ago | almost 4 years ago | |
Lua | HTML | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pangamebook
Posts with mentions or reviews of pangamebook.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-28.
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Software to create a printable book-format gamebook?
I recommend pangamebook to generate printable PDFs and electronic EPUBs from the same source. It's a pandoc filter, so you can even choose the preferred format to type in - Markdown, RTF, Orgmode, ODT…
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A quick thought about length
I have thought of adding support for hidden variables by duplicating paragraphs to my pangamebook script. Probably as a separate script, to keep things simpler.
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Lidenbaum post competition analysis
EPUB would indeed have been nice. (Pandoc can export to EPUB. Makes it easy to batch-export all books to different formats and could also do whatever other processing you want to do. And, coincidentally (ahem), I also made a filter for Pandoc that makes it possible to automatically add gamebook cross-references and/or shuffle the paragraphs automatically... https://github.com/lifelike/pangamebook).
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Interactive Fiction Writing On Android
There are also command-line tools for writing choice-based i-f, that it sounds like you want to do, like some command-line variants of Twine. Never tried, but I suppose most of those also can run in Termux as well as on a laptop. I know my own little tool (pangamebook) works at least, because I test it regularly on my phone to make sure it works there if I ever want to edit a story away from my computer.
- How do you shuffle paragraphs?
- pangamebook: Filter for Pandoc to generate gamebooks
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Gamebook creators, what software do you use? do you know LGC3 (LibroGameCreator 3)?
I don't think I qualify as a true gamebook creator (yet?), but this is the latest tool I made for making gamebooks (the older ones are obsolete): https://github.com/lifelike/pangamebook
- Gamebook creators. What is a simple to use tool for first time GB writers?
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Gordian Book — Make PDF gamebooks from Twine
I made two different tools for PDF downloads (my old gamebookformat and my newer, barely released yet, pangamebook. Your approach is different though... My idea was always to start from a format that is static and can not have any weird dynamic things that is not possible to include in a book. But Twine is full of precisely those weird things? How do you deal with that, like if there is conditional text in a paragraph, or inlined JavaScript? For my gamebookformat I experimented with Twine-export instead, because turning a static gamebook into Twince-code is kind of doable, and there is nothing that should not be possible to convert in that direction, but converting from Twine seemed much more difficult?
gamebookformat
Posts with mentions or reviews of gamebookformat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-09.
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Gordian Book — Make PDF gamebooks from Twine
I made two different tools for PDF downloads (my old gamebookformat and my newer, barely released yet, pangamebook. Your approach is different though... My idea was always to start from a format that is static and can not have any weird dynamic things that is not possible to include in a book. But Twine is full of precisely those weird things? How do you deal with that, like if there is conditional text in a paragraph, or inlined JavaScript? For my gamebookformat I experimented with Twine-export instead, because turning a static gamebook into Twince-code is kind of doable, and there is nothing that should not be possible to convert in that direction, but converting from Twine seemed much more difficult?
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MythOS, a tiny engine for making choose-your-own-adventure style games
You can see more format examples here, but I think most of it are things you might want to be careful to avoid: https://github.com/lifelike/gamebookformat/tree/master/examples (and here are what some of the possible generated files from the examples look like, used for automated tests: https://github.com/lifelike/gamebookformat/tree/master/expected).
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Planning a Gamebook, using Twine best way to write it in preparation for physically printing it as a book
I wrote a script for this some years ago that you can download here: https://github.com/lifelike/gamebookformat
What are some alternatives?
When comparing pangamebook and gamebookformat you can also consider the following projects:
text-engine - A browser-based text adventure game engine and sample game
pandoc - Universal markup converter
twinejs - Twine, a tool for telling interactive, nonlinear stories
MythOS