pangamebook VS twinejs

Compare pangamebook vs twinejs and see what are their differences.

pangamebook

Lua-filter for Pandoc to generate gamebook by shuffling headers and changing to numbers (by lifelike)

twinejs

Twine, a tool for telling interactive, nonlinear stories (by klembot)
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pangamebook twinejs
11 408
16 1,794
- -
2.6 8.5
8 months ago 13 days ago
Lua TypeScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pangamebook

Posts with mentions or reviews of pangamebook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-28.
  • Software to create a printable book-format gamebook?
    1 project | /r/gamebooks | 15 Apr 2023
    I recommend pangamebook to generate printable PDFs and electronic EPUBs from the same source. It's a pandoc filter, so you can even choose the preferred format to type in - Markdown, RTF, Orgmode, ODT…
  • A quick thought about length
    1 project | /r/gamebooks | 23 May 2022
    I have thought of adding support for hidden variables by duplicating paragraphs to my pangamebook script. Probably as a separate script, to keep things simpler.
  • Lidenbaum post competition analysis
    1 project | /r/gamebooks | 17 Apr 2022
    EPUB would indeed have been nice. (Pandoc can export to EPUB. Makes it easy to batch-export all books to different formats and could also do whatever other processing you want to do. And, coincidentally (ahem), I also made a filter for Pandoc that makes it possible to automatically add gamebook cross-references and/or shuffle the paragraphs automatically... https://github.com/lifelike/pangamebook).
  • Interactive Fiction Writing On Android
    2 projects | /r/interactivefiction | 28 Mar 2022
    There are also command-line tools for writing choice-based i-f, that it sounds like you want to do, like some command-line variants of Twine. Never tried, but I suppose most of those also can run in Termux as well as on a laptop. I know my own little tool (pangamebook) works at least, because I test it regularly on my phone to make sure it works there if I ever want to edit a story away from my computer.
  • How do you shuffle paragraphs?
    1 project | /r/gamebooks | 24 Feb 2022
  • pangamebook: Filter for Pandoc to generate gamebooks
    1 project | /r/pandoc | 5 Oct 2021
    1 project | /r/gamebooks | 4 Oct 2021
  • Gamebook creators, what software do you use? do you know LGC3 (LibroGameCreator 3)?
    2 projects | /r/gamebooks | 24 Sep 2021
    I don't think I qualify as a true gamebook creator (yet?), but this is the latest tool I made for making gamebooks (the older ones are obsolete): https://github.com/lifelike/pangamebook
  • Gamebook creators. What is a simple to use tool for first time GB writers?
    1 project | /r/gamebooks | 4 Sep 2021
  • Gordian Book — Make PDF gamebooks from Twine
    2 projects | /r/interactivefiction | 9 May 2021
    I made two different tools for PDF downloads (my old gamebookformat and my newer, barely released yet, pangamebook. Your approach is different though... My idea was always to start from a format that is static and can not have any weird dynamic things that is not possible to include in a book. But Twine is full of precisely those weird things? How do you deal with that, like if there is conditional text in a paragraph, or inlined JavaScript? For my gamebookformat I experimented with Twine-export instead, because turning a static gamebook into Twince-code is kind of doable, and there is nothing that should not be possible to convert in that direction, but converting from Twine seemed much more difficult?

twinejs

Posts with mentions or reviews of twinejs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Ask HN: Modern Day Equivalent to HyperCard?
    8 projects | news.ycombinator.com | 1 May 2024
    I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/

    FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.

    When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.

    Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."

    The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.

    As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.

  • Show HN: Twine – Gorgeous open source multiplatform RSS app
    6 projects | news.ycombinator.com | 31 Jan 2024
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
  • Ask HN: Software to Develop Interactive Stories?
    2 projects | news.ycombinator.com | 4 Jan 2024
  • Suggestions: A simple human-readable format for suggesting changes to text files
    4 projects | news.ycombinator.com | 27 Dec 2023
  • About Text based games,basically
    2 projects | /r/gamedev | 9 Dec 2023
    There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
  • Harlowe 3.3.7 & Tweego
    1 project | /r/twinegames | 8 Dec 2023
    I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
  • cRPG's often have poor writing. Why is that?
    2 projects | /r/CRPG | 7 Dec 2023
    Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
  • tobyFoxIsWild
    1 project | /r/ProgrammerHumor | 7 Dec 2023
    You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
  • I feel like im too dumb to make my own game
    1 project | /r/gamedev | 6 Dec 2023
    The engine here https://twinery.org/

What are some alternatives?

When comparing pangamebook and twinejs you can also consider the following projects:

gamebookformat - NOTE: This repo is unmaintained. See https://github.com/lifelike/pangamebook for a better tool to do this. A markup-language and set of command-line tools for gamebooks or choice-based interactive fiction for print/ebooks or playing in a browser (could be embedded in app).

RenPy - The Ren'Py Visual Novel Engine

text-engine - A browser-based text adventure game engine and sample game

ink - inkle's open source scripting language for writing interactive narrative.

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

Godot - Godot Engine – Multi-platform 2D and 3D game engine

gitbook - The open source frontend for GitBook doc sites

PhysicsExamples2D - Examples of various Unity 2D Physics components and features.

inform7-ide - A design system for interactive fiction based on natural language.

scratch-www - Standalone web client for Scratch

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.