gamebookformat
NOTE: This repo is unmaintained. See https://github.com/lifelike/pangamebook for a better tool to do this. A markup-language and set of command-line tools for gamebooks or choice-based interactive fiction for print/ebooks or playing in a browser (could be embedded in app). (by lifelike)
MythOS
By geojax
gamebookformat | MythOS | |
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4 | 1 | |
45 | 7 | |
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0.0 | 0.0 | |
almost 4 years ago | almost 3 years ago | |
HTML | C++ | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamebookformat
Posts with mentions or reviews of gamebookformat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-09.
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Gordian Book — Make PDF gamebooks from Twine
I made two different tools for PDF downloads (my old gamebookformat and my newer, barely released yet, pangamebook. Your approach is different though... My idea was always to start from a format that is static and can not have any weird dynamic things that is not possible to include in a book. But Twine is full of precisely those weird things? How do you deal with that, like if there is conditional text in a paragraph, or inlined JavaScript? For my gamebookformat I experimented with Twine-export instead, because turning a static gamebook into Twince-code is kind of doable, and there is nothing that should not be possible to convert in that direction, but converting from Twine seemed much more difficult?
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MythOS, a tiny engine for making choose-your-own-adventure style games
You can see more format examples here, but I think most of it are things you might want to be careful to avoid: https://github.com/lifelike/gamebookformat/tree/master/examples (and here are what some of the possible generated files from the examples look like, used for automated tests: https://github.com/lifelike/gamebookformat/tree/master/expected).
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Planning a Gamebook, using Twine best way to write it in preparation for physically printing it as a book
I wrote a script for this some years ago that you can download here: https://github.com/lifelike/gamebookformat
MythOS
Posts with mentions or reviews of MythOS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-23.
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MythOS, a tiny engine for making choose-your-own-adventure style games
There's one in the repo https://github.com/geojax/MythOS/tree/main/Demos
What are some alternatives?
When comparing gamebookformat and MythOS you can also consider the following projects:
pangamebook - Lua-filter for Pandoc to generate gamebook by shuffling headers and changing to numbers
pandoc - Universal markup converter