paintjob-packer
processing
paintjob-packer | processing | |
---|---|---|
12 | 456 | |
40 | 6,449 | |
- | 0.1% | |
5.9 | 0.0 | |
9 months ago | 5 months ago | |
Python | Java | |
MIT License | GNU General Public License v3.0 or later |
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paintjob-packer
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Difficulties adding custom skins to ATS
Most guides on YouTube are outdated with Mod Studio. You need to use Paint Packer. https://carsmani.ac/paint-job-packer
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Made my first skin mod. Need some feedback.
I used paint job packer.https://carsmani.ac/paint-job-packer And the presets you can get on the site
- Nascar Featherlight Trailers
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Looks good so far(or no lol)
You should contact Carsmanic so the trailer livery can be supported on his program: https://carsmani.ac/paint-job-packer
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Skinning assistance!
Use https://carsmani.ac/paint-job-packer , it should have all the templates.
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Custom Paint Jobs?
Just follow this and his YouTube guide: https://carsmani.ac/paint-job-packer
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How to make custom skins? I wanna make a skin that looks like my dad’s current company for me and him
There's a programme called Paintjob Packer that's really easy to use.
- If someone in the skill of skin making could make my company paint scheme that'd be awesome.
- Skinning help, anyone know why the logo is also showing up on the skirts?
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Creating skins with Ford F Max
Paintjob Packer supports the F Max, I also prefer that tool over ModsSudio. Give it a try: https://github.com/Carsmaniac/paintjob-packer
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
terraria-crafting-tree - Interactive crafting tree diagram viewer written in p5.js
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
BEE2.4 - Tool to mod Portal 2's Puzzlemaker
manim - A community-maintained Python framework for creating mathematical animations.
deca - Tool for modding APEX engine games (Generation Zero, theHunter, ...)
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
BLCMods - This is a repository for Community Mods made for the Borderlands series
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —